aversive
08-03-06, 05:46 AM
Hello,
I would like to know, how I can correctly put a lot of detail on my model, without having to deform the actual mesh of my model. What I mean by that, is using Projection Master and bumpviewmaterial to get the details onto your mesh. Without using Zadd/Zcut.
I heard you have to use grayscale palette, but I do not know what this would mean. How do I have to work with that in bumpview?
Here's an example of my meshed based details below. I cannot have a lot of polygons, and the details are square-like on some areas of the model. But I've considered using this bumpview approach. So now I am asking if anyone could explain me how to properly work with it.
Maybe Aurick could help? Anyone?
Thanks for your help!
I would like to know, how I can correctly put a lot of detail on my model, without having to deform the actual mesh of my model. What I mean by that, is using Projection Master and bumpviewmaterial to get the details onto your mesh. Without using Zadd/Zcut.
I heard you have to use grayscale palette, but I do not know what this would mean. How do I have to work with that in bumpview?
Here's an example of my meshed based details below. I cannot have a lot of polygons, and the details are square-like on some areas of the model. But I've considered using this bumpview approach. So now I am asking if anyone could explain me how to properly work with it.
Maybe Aurick could help? Anyone?
Thanks for your help!