View Full Version : Smiling man
Hi everyone,
another head :), just a render without texture
hope you like it
as usual: modo-ZB-modo
smile.jpg
and the ZBmodel
smile_02.jpg
paulcarp
07-27-06, 02:46 AM
Looking really nice, is this model for anything in particular, or just for fun?
How long are these models taking you to complete?
And also When are you going to do a tuorial?!? the look you acheive in your renders is just about my favourite at the moment.:D
As always a major inspiration.
were you inspired by freddy krueger by any chance?
dalindeck
07-27-06, 03:45 AM
were you inspired by freddy krueger by any chance?Could not agree with you any more.. Looks great though, and very creepy :) Good job pal
iatriki
07-27-06, 03:48 AM
Excelent modeling and rendering..even if it isn't still just a test!
Are you using displacement map to render in modo?..or do you have the necessary hardware to use the highpoly mesh in modo?
thank you all :)
iatriki: I use displacement
Jekkle: inspiration..or coincidence? well both actually.I didn't knew exactly what i was doing at first but as i worked on it it turn out to be very close to freedy :)
paulcarp:this model is just for fun. i think it's about 3-4 hour of work for the modeling (maybe a bit more but as i work on my free time, it's hard to know)
Sebcesoir
07-27-06, 04:59 AM
Great as usual :tu:
Is it diffucult to adjust the rendering settings to acjieve such a realistic rendering in modo?
- FoOD -
07-27-06, 06:06 AM
youre taking photos :D Wow nice model and youre rendering is sick bro:tu:
FoOD: ;) you won't believe how many monster are walking around my house :D
Sebcesoir:Modo isn't very hard to set up but it has a weird workflow about shader that i don't like very much. even if you can get some good result, i still prefere Vray :).
for this one i used a HDR image and 1 area light.
color correction and DOF in photoshop :)
here a first test with texture map and SSS
smile_03.jpg
jit_gohil
07-27-06, 07:10 AM
Excellent as usual Maddam.
Any chance of a Modo-Zbrush-Modo workflow tutorial?
Thanks,
Jit,
Heggiiman
07-27-06, 07:33 AM
I have a question about the modeling, well itīs more of a confirmation then a question. Are the wrinkles done by first carving into the model and then you use the inflate brush? Yes i know that you also use alphas for alot of them but im talking about the larger one's, like those over his nose and forehead.
I would find this out by myself but since my stationary computer crashed a couple of months ago i only have my crappy school laptop to work with and i have to spend my days dreaming about hi-res modeling :cry:
Will try to save enough money to buy a comp some time next month probably, guess i have to start selling my body to old ragged men like your model for money :p
P.S Im a man
mundooposto
07-27-06, 07:44 AM
AMAZING texture.
steventaylor
07-27-06, 08:31 AM
damn fine man allways an inspiration
godlike27
07-27-06, 08:40 AM
I just checked your website, you have some really cool head models there.
This one is great too:tu:
Frenchy Pilou
07-27-06, 10:08 AM
...losted his set of teeth :lol:
need to lear to do renders like you :D
Jorge Lescale
07-27-06, 12:02 PM
wow man thats looking really nice..your work on it is very cool:cool::tu:
did u use cavity map when rendering?
that sss effect is vray?
thx in advance :)
Erklaerbar
07-27-06, 12:18 PM
maddam tu es un freak vraiment. jaime tous les models. Tu travaille dans cg?
Always love your work and revisit your home page, keep it up!
I love it. I checked out your website for the first time, its excellent!
iatriki
07-28-06, 05:57 AM
I learned recently how to render in modo. But I have big problems .......I don't know how to use the displacement map from zbrush. Can you tell me how it's done?...
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