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PsyberJake
08-20-03, 04:24 PM
Im used to modeling with a full 3d environment where you can place objects and then pickthem backup and attach new items to those objects... So Zbrush is an interesting tool... Im wondering how you would handle this scenario:

Earlier today I made a head model and a horn model.. I wanted to fuse them together but still be able to move them around... I coulnt find a way to do that in zbrush (which from the FAQ's seems to be accurate)

So does that mean that when you want to draw multiple angles of a complex charector you drall all the pieces seperatly and save them as tools and then use them to compose a sceene from a different angle? Or do you find that you use Zbrush for 1 shot stills and then when you are doing something that requires multiple angles that you would use a different product for the final placements...?

andreseloy
08-20-03, 04:44 PM
Hy PsyberJake
I hope this could help you
a.minitut of multimarker i made right now
b.the image below
Please let me know if it work to you
Thanks for your attention
multimarker.TXT (http://www2.zbrushcentral.com/uploaded_from_zbc/200308/user_file-1061423038yus.txt)
http://www2.zbrushcentral.com/uploaded_from_zbc/200308/user_image-1061423169qul.jpg

Bonecradle
08-20-03, 06:54 PM
Hi Jake

As Andres said, you want to be using multimarkers to group objects together. There are lots of tuts and posts dealing with these.

Once you have done this you can then turn all the multimarked objects into a polymesh, which is then essentially one object and can be edited as such.

The demo doesn't upport polymeshing though, so you won't be able to do this if you don't have the full version.

PsyberJake
08-21-03, 10:27 AM
OK, so I can make several objects, and mark them all and then draw them again as all 1 unit... OK! That makes much more sense...

Thanks guys!

Jake-