PsyberJake
08-20-03, 04:24 PM
Im used to modeling with a full 3d environment where you can place objects and then pickthem backup and attach new items to those objects... So Zbrush is an interesting tool... Im wondering how you would handle this scenario:
Earlier today I made a head model and a horn model.. I wanted to fuse them together but still be able to move them around... I coulnt find a way to do that in zbrush (which from the FAQ's seems to be accurate)
So does that mean that when you want to draw multiple angles of a complex charector you drall all the pieces seperatly and save them as tools and then use them to compose a sceene from a different angle? Or do you find that you use Zbrush for 1 shot stills and then when you are doing something that requires multiple angles that you would use a different product for the final placements...?
Earlier today I made a head model and a horn model.. I wanted to fuse them together but still be able to move them around... I coulnt find a way to do that in zbrush (which from the FAQ's seems to be accurate)
So does that mean that when you want to draw multiple angles of a complex charector you drall all the pieces seperatly and save them as tools and then use them to compose a sceene from a different angle? Or do you find that you use Zbrush for 1 shot stills and then when you are doing something that requires multiple angles that you would use a different product for the final placements...?