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kaffa
07-05-06, 10:53 PM
Hey Guys, I'm Making a troll for an animation and I'm Looking for some crits to get it as good as I can.
I have to keep it relativly low poly (dont want to go too much higher than it already is)
but I'd love to hear some sugestions before i start to add the smaller details and texture it. Thanks.
(I'll be adding teeth and eyes when i put it in max)
Troll.jpg

Silhouette93
07-05-06, 11:17 PM
I know what you mean about not wanting to go into high polygons when exporting to external apps. So what I normaly do is get up to high poly's in zbrush (as zbrush can handle it :rolleyes: ) then go back down to subdiv level 4 or 5 then create a normal map with zmapper :D

kaffa
07-05-06, 11:23 PM
heh i would do that but for some reason i have a hard time with zmapper, not sure exactly how to use it. I'll try to hunt down a tut on it tho, thanks for the input. :tu: