PDA

View Full Version : Rodeo_CGTalk's_TJB Entry



Mark Endre Seljan
06-24-06, 06:04 AM
Seljan_TJB_Rodeo_Gallery_ZB.jpg

CGTalk's Challange is over for weeks, the reason why i post it so late here was my graduation. Am over it so time to go beck to realyaty and share some ideas and workflow information with you.

This image is rendered with mental ray in max, backround painted in Painter. ZB was used for the textures and also for modeling, but i will talk about it more detailed.

- Figure was blocked out in max, with quite high poly numbers, but under 10k i like ZSpheres, although i usualy make wrong proportions with that. Now i wanted to create realistic (or just beliveable) figure with some tasty distortions, this is why i started blockin out with other software.

- In ZB i painted a base model, with anatomic structures on level 3. It was symmetric and untextured. I planned to paint textures after reposing. It's much more work instead of painting texes in initial rigpose, but in this case i felt it fit better my ideas, and gave more control of skin colours.

- After main forms and some characterisation max came again fro rig and pose. Planned to work with a complex rig, but time was running so i just focused on overall pose, not with posing muscles and fingers all the details. I painted and posed these in ZB, used my previously painted main lines and forms.

- During reposing and deatiling in ZB i paralelly worked on other parts of the scene. It was much slower but gave me better overview on each stuffs interaction. This word interaction was the key for the final image. Wanted to depict weight and senze of movin. I switched a lot to max for check how am working in ZB, how hands are posed, feet and all the others too.

- GUV tiles used for the figure, it worked smoothly with Zmapper and was a step to speed up my work. Had to tweak some settings of Zmapper for fine details. With default settings for max i had some artifacts. But it was an easy to fix problem.

- I seen the power of Zmapper and the huge number of options were helpful, this was my reason to decide i won't use displacement this time. Character was used in level 3 mesh and only with normal maps. With the dense mesh i exactly seen the froms and quite lot details right in viewport. It was a great help.

- Figures textures were painted in ZB and nothing else, for other objects i made UV-s in max and a quick paint in photoshop, then paint final textures in ZB

for more information please visit my challenge page at CGTalk on the following url:
http://features.cgsociety.org/challenge/journey_begins/view_entries.php?challenger=10581

Have a nice day/night,

Mark

Buckie
06-24-06, 06:22 AM
As mad as a box of frogs...:cool:

Looks totally awesome though, good luck in the challenge...:tu:

DHARMAESTUDIO
06-24-06, 08:01 AM
Top row for me.
Thanks top share work flow.
Arturo

rtwolfenstein@hotmail.com
06-24-06, 08:06 AM
Pretty psychedelic piece of work :D, that's some mad hospital patient trapped in whatever dream of his it is! :tu:

I find this effect of "detachment" from reality really well done too, he maybe looks a bit too frustrated and in pain though...

lemonnado
06-24-06, 10:11 AM
If you take a close look you see that in a few he'll hit that junction which will bring him to heaven or straight to hell. And I guess he looks in surprise/despair back and tries to grasp where is youth has gone... Reminds me a lot of that XBox 'Play More' movie where a child is born and goes on an aging journey like a comet and in the end crashes into the grave. Well, many realize to late that you also have to play a bit while you can. All in good balance.
Lemo

Nemoriko
06-24-06, 11:04 AM
Cool Work !!!

Elixir
06-24-06, 11:53 AM
Great piece of surrealism. Quite disturbing. Top row material for sure.

:tu::tu::tu::tu::tu:

God, I love it... I keep looking at it. What a fantasic piece. So much going on in it.

As an athiest, I really hope the heaven and Hell thing doesn't exist. I would hate for it to look like this on my check-out day!!! :cry:

Wonderful work.

rtwolfenstein@hotmail.com
06-24-06, 11:57 AM
awww poor dude looks like he's going straight down to helll :lol: (inappropriate really :lol: )

Dickie
06-24-06, 04:17 PM
Mark: AWSOME illustration! Wonderful Dynamic feel to it. The crazed expression on his face is truly frightening.

The sense of depth is beautifully done also. I get vertgo just looking at it...:D
I'm impressed at all the fine detailing. The rust on the fittings of the track, the blood on the tiles, the medical chart and the biohazard symbols on the sheet.
Just awsome...

And lastly that vortex is both beautiful and scary as hell.

Impressive work...5 stars and a hope for Top Row for this piece...

Dickie

Moochie
06-24-06, 05:04 PM
I don't see 3d modeling when I look at this .. I see a story. When the medium is secondary to the message .. well, that's Art!

For me the stand-out part is his left hand. Beautifully modeled and so accurately and unusually posed. It ties everything together perfectly. :tu:

jit_gohil
06-24-06, 11:37 PM
Very nice, indeed.:eek:
Top Row soon methinks.:tu::tu::tu::tu::tu:
Keep posting,
Jit.

slocik
06-25-06, 03:56 AM
WoW ! 5stars ;]

Frenchy Pilou
06-26-06, 02:19 PM
...rolller coaster or the inverse :D
:tu:

womball
06-26-06, 05:44 PM
Nice first post tremoside. ;) I have seen this somewhere. :lol:

Jason Belec
06-27-06, 06:23 AM
I liked this image/concept overall. Reminds me of an old buddy's airbrush work (Mark Fredrickson). ;)

BokoWar
06-27-06, 06:46 AM
Godlike composition!!!!!:D

froyd
06-27-06, 09:47 AM
really incredible! congratulation!

greets
froyd

ilusiondigital
06-27-06, 02:09 PM
Heyyyyyyy Mark, what a fantastic surprise find your image here.


Hope to see you soon, hugs mate

Ah I forget, all my respect mate xD

VVDFX
06-27-06, 11:13 PM
I really love this image because it makes you think, and think where he is coming from...what happened to him.....why is he dieing?

I love when, its not only fantatic art work...but also an image that tells a story. and thats what you have done here.

Its like, he was in the hospital, and is maybe in there for being shot. maybe for something bad he has done. maybe he is going to hell because of it. then, I feel like, this is what is happening to him, hes dead. but he dosent know it yet. the wall of his hospitall room has just bursted out, and his bead is pulled...like someone being pulled through an open window of a plane in the air. he thinks this is all really happening to him, with the fear in his eyes. and then, he sees the rollercoster to hell or heven....the last roller coster of his life. where is he headed? dose it occour to him what is going on? is he dreaming?.....he will soon find out.

again, great work!

saltapiedras
06-28-06, 05:07 AM
Me encanta. Lo que menos me gusta es el aspecto difuso del personaje en relacción a los otros objetos. La escena está genial.:tu: :tu: :tu: :tu: :tu:

Xsmoke
07-02-06, 12:22 PM
I have been looking at this picture for at least an hour now...
WOW...

javalabala
07-05-06, 12:33 PM
Wow, just amazing, great job...

Shmisaac
11-23-06, 07:58 AM
Wow that thing is ****ed up :eek::ex::tu:

CalicoWishes
12-03-06, 04:25 PM
This is one of those rare pictures that when you look at it there's always something new to see, or you see a different meaning in it everytime you look. Its great! Kudos my friend!

ncatdesigner
08-21-07, 04:16 AM
Sorry I've got no words, awesome dude

johneyrussia
04-24-08, 09:57 AM
HELLO
Your work looks like 2D but VFX are very NICE.


Great Luck for VISUAL EFFECTS!
JOHNEY RUSSIA