View Full Version : Sculpting Practice V2.0
Evan Gaugh
06-09-06, 03:04 PM
I decided Im gonna start doing another Sculpt a Day for a while but why not make another thread. All Comments and Critiques are welcome
Daily Sculpt: Winterman
Time ~ 2hrs
Winterman.jpg (http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%2734283%27,%27Winterman.jpg%27,1 ,0%29)
Winterman2.jpg (http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%2734284%27,%27Winterman2.jpg%27, 1,0%29)
hey this is pretty good! How'd you do the fur details on the top of his hood? Its nice how the edges can be seen.
Evan Gaugh
06-10-06, 12:28 AM
thanks for the reply cok3. I did it simply by masking the area where i wanted it then inverting then applying noise and inflate then a little size to make it have the more jutting effect unfortunately i did the bottom first and didnt do it the same way i just added nose and inflated. Im trying to figure out how to make nice seems so i can add some details to the hood and collar area.
jit_gohil
06-10-06, 06:46 AM
What base mesh did you start with, or is it 100% Zbrush?
Evan Gaugh
06-10-06, 04:29 PM
Sorry im not going to get to do anything today I ended up needing to finish off some renders that I thought had finished. Ill be sure to catch up tomorrow
jit_gohil I used a basemesh i found on this forum awhile back that ive made a few changes to and reUved
this is what it looked like before
wires.jpg (http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%2734319%27,%27wires.jpg%27,1,0%2 9)
and this is after
wires2.jpg (http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%2734320%27,%27wires2.jpg%27,1,0% 29)
so the geometry really isnt ideal for the sculpt but with zbrush many things become possible I have maybe 5 different topolgies that ive worked out over the last year or so. I just pick one and go with it. I like this one because the guy who made it kept the geometry light. Ill try and find the thread i got it from.
Evan Gaugh
06-11-06, 11:14 AM
Sculpt: Tsar
time~ 1h 30min
Tsar.jpg (http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%2734374%27,%27Tsar.jpg%27,1,0%29 )
Evan Gaugh
06-28-06, 12:59 PM
Ok maybe this thing wont be a daily update. to many things to do so little time. :mad: but as always feel free to pitch in your 2 cents, seriously ill take it :lol:
New Sculpt:Slumber
time:~45 mins
slumber.jpg (http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%2735438%27,%27slumber.jpg%27,1,0 %29)
DHARMAESTUDIO
06-28-06, 01:05 PM
I like this model a lot, like the characer and expresion.
Arturo
nice... that last one is hot man. Really nice.
Marshall2006
06-28-06, 02:09 PM
i think u have a great way of modelling the cheack bones, and chin **Thumbs up from me** :tu: :tu: :lol:
Wandddo
06-28-06, 10:54 PM
Hi Evan Gaugh, Nice sculpting work:tu: really cool:)
Evan Gaugh
06-29-06, 01:39 PM
Wow thanks guys Im glad you liked it. Im going to try and have another head done sometime tonight if I get the rest of my stuff finished.
troy1617
06-29-06, 04:21 PM
hey Evan Gaugh (member.php?u=45120) could you please do a recording of your scuplt and save it as a zscript session if we want the z community to grow we must learn from th masters the ones that know the zbrush so please could you please save your scupt and post the zscript session please if its not to much to ask thank you for your discretion and good job on your sculpting!!!!
Evan Gaugh
06-29-06, 09:41 PM
sure troy ill make a script if you'd like. I dont know how much more I can offer, I'm no master just a passionate noob.
I didnt get around to making a new head but I made this which is actually where i was originally heading when I started this head before I took it a different direction.
my friend had me look at old magic the gathering cards to look for ideas. I hadnt seen alot of them for years I quit playing awhile ago while i was in Middle School. I saw one called Memory lapase that I thought would make good practice.
i used an ice shader i downloaded awhile ago for it
memlapse.jpg (http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%2735534%27,%27memlapse.jpg%27,1, 0%29)
Evan Gaugh
06-30-06, 12:26 PM
Made him a bit more Alien once I get an idea ill make a script of my work habits.
slumber2.jpg (http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%2735573%27,%27slumber2.jpg%27,1, 0%29)
Evan Gaugh
07-01-06, 09:15 PM
Here is a selfportrait I was working on. I was trying to record this one but zbrush crashed like 3 times when I tried to resize my brush :mad: . so maybe the next one will have better luck.
new sculpt: Self Portrait
time ~didnt keep track maybe 2hrs
michvatti.jpg (http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%2735652%27,%27michvatti.jpg%27,1 ,0%29)
feel free to comment on anything :D
aminuts
07-01-06, 09:38 PM
This might be (http://www.zbrushcentral.com/zbc/showthread.php?t=23618&page=4&pp=20)just what ya need instead of zscript.
keep up the good "newbie" work.....ya seem to have some experience elsewhere in 3d so definitely look forward to what zbrush adds to your toolbox.
keep going! and let's see that self-portrait taken all the way!
Evan Gaugh
07-05-06, 02:16 PM
Thanks Aminuts, thats a pretty neat little plugin there. I only have experience from school and Ive only been studing art and 3d seriously for about a year or so. So Id classify myself as an intermediate noob lol.
Ive started practice on an arm shoulder study I figure Ive done quite a few heads so I should start focusing on other parts of the body.
as always let me know what you guys think C&C are always welcome.
Arm.jpg (http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%2735870%27,%27Arm.jpg%27,1,0%29)
Timelapse.jpg (http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%2735871%27,%27Timelapse.jpg%27,1 ,0%29)
Im still going to do a script but I kind of have bad work habits and I alt tab out of zbrush alot and the scripts keep crashing mid way through when i play them.
womball
07-05-06, 04:08 PM
It looks really lumpy and the muscles shapes are not quite there yet. The overal form looks okay though. Are you using references? A good way of finding muscles is draw in the lines of the muscles, smooth that out, and inflate the area next to the lines. Just keep in mind each muscle have at least one bulge point, or where the fibers of the muscle are thickest. Also the attachment point points are thinner so this is more likely to result in the muscle looking properly stretched or contracted.
Evan Gaugh
07-05-06, 05:25 PM
Thanks womball I started over and came up with this. I have reference but I dont usually have it right in front of me when I work though I know better than that.
arm2.jpg (http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%2735879%27,%27arm2.jpg%27,1,0%29 )
womball
07-06-06, 12:54 AM
That looks a lot better. The forearm is atrophied though it should be larger. Its not that much smaller than the upperarm.
Evan Gaugh
07-15-06, 04:17 PM
Here are a couple of heads i was playing around with today. Im gearing up for a new full model that im pretty excited about ill probably have the maya model done by monday or tuesday. i hope :D
Rhino Guy
rhinoguy.jpg (http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%2736524%27,%27rhinoguy.jpg%27,1, 0%29)
Elf guy
HouseElf.jpg (http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%2736525%27,%27HouseElf.jpg%27,1, 0%29)
x-titan
07-15-06, 04:37 PM
i like the elf one :) keep it up
This Rhino is better imo , i like him ,doesnt look like a smart guy , like the one in spider-man :)
womball
07-15-06, 07:35 PM
I like the tri-rhinio or TriNo better. Haven't seen one of those before.
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