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Mytholon
06-02-06, 05:56 AM
Welcome to my tutorial:cool:
This is basically a step-by-step walkthrough for an image called Aias the Tower (a hero from Iliad).

In this tutorial I will explore ZBrush's excellent painting tools. Those tools pack a lot of power, and allow simultaneous painting and mixing, similar to what Painter's brushes can do. By utilizing those tools, Zbrush becomes the ultimate Illustrator’s dream tool, covering the need for reference (by modelling the props), lighting, material indications and advanced painting.

Keep in mind that this tutorial’s focus is the creation of still images. So the process does not include any considerations about topology, polygon count, texturing or even rendering finesse. This is Zbrush used as a hybrid 2D+3D illustration toolset ;)

Mytholon
06-02-06, 06:01 AM
This is the sketch for my image.

Sketching.jpg (javascript:zb_insimg('33782','Sketching.jpg',1,0) )

To draw this I used a charcoal immitation technique. Check it out in the following ZScript:
Sketching.zip (attachment.php?attachmentid=33785&stc=1)

Mytholon
06-02-06, 06:07 AM
Based on my sketch, I modeled the parts I need as reference for my painting. This forum is packed with information on how those parts are created, so I will keep my walkthrough simple for this part.

Modeling.jpg (javascript:zb_insimg('33786','Modeling.jpg',1,0))

However, the creation of Aias's helm is somewhat unique:

Helm.jpg (javascript:zb_insimg('33787','Helm.jpg',1,0))

So I recorded the process in the following zscript:

Mytholon
06-02-06, 06:13 AM
I place the objects I created on the ZBrush canvas using the Gyro tool to push them back or bring them forward. I also use the sketch as a guide for placement. Most of those objects have their own layer. If I have too many objects, I place some together into the same layer as long as their placement is not adjacent, so that I could easily edit them if need be.

Placing.jpg (http://javascript<b></b>:zb_insimg('33789','Placing.jpg',1,0))

Mytholon
06-02-06, 06:22 AM
Once the objects are placed, I begin my lighting experimentations. This is a very important part of the process, because it will affect the final painting more than anything else.
I am not overly concerned about rendering as I light my image, since it will be painted. My lighting goal is to create effective reference for my painting and to bestow some emotional impact.

Lighting.jpg (http://javascript%3cb%3e%3c/b%3E:zb_insimg%28%2733790%27,%27Lighting.jpg%27,1, 0%29)

Mytholon
06-02-06, 06:26 AM
Since all of my objects are placed on separate layers, it is easy to paint them with materials. For this image I used only two materials. More variations will be created during the painting stage.

Materials.jpg (http://javascript<b></b>:zb_insimg('33791','Materials.jpg',1,0))

Mytholon
06-02-06, 06:35 AM
I turn on the Best render option, with shadows on. I don't care about antialiasing at this stage, nor for size. When I use this process, I usually render at low resolution. That way I can render faster and with more rays for my shadows. I have also noticed that materials look better at lower resolutions.

After rendering I always tweek the brightnes, contrast and channels of my image with Adjustments. Some times I create several versions, and then blend them together in Photoshop. For this image though, I am using only ZBrush, thus no multi-render compositing ;)

Render.jpg (http://javascript<b></b>:zb_insimg('33792','Render.jpg',1,0))

Mytholon
06-02-06, 06:55 AM
I merge all layers, and then I bake the image. Then I raise the resolution of the image to the maximum (since I do all this work, I like to be able to print it). I end up with my painting ground. This is where painting fun begins.

I tried to write a zscript for the process, and I ended up with two trials:
In the first trial (Little Devil), something went wrong while recording. So, the final placement of my model on the canvas was recorded with wrong coordinates. As a result, my painting is misplaced during the playback of the Zscript:mad: However, the technique is clearly shown.

In the second trial (Bigger Devil), something went wrong while recording also.
So the final rendering was not recorded correctly. As a result, the colors have shifted hues during the playback of the Zscript:evil: However, the technique and the use of the tools is very clear.
(If someone knows how to correct those Zscripts, please email me.)

In any case, this is how they looked when I painted them:

ZPainting.jpg (http://javascript%3cb%3e%3c/b%3E:zb_insimg%28%2733794%27,%27ZPainting.jpg%27,1 ,0%29)

Keep in mind that those Zscripts are recorded at a default resolution (in order for them to playback almost properly). So the brushes are not able to create the painterly texture that is possible at higher resolutions.
Check them out:

Little Devil (http://www.a-papantoniou.com/cet/LittleDevil.zip)
Bigger Devil (http://www.a-papantoniou.com/cet/BiggerDevil.zip)

Mytholon
06-02-06, 07:06 AM
On the left you can see my low rez rendering. Of course Zbrush can render a million times netter than this. But for this technique, this is all I need.
On the right you can see the painted result, created with Zbrush's painting tools. I had to scale this 50% down, in order to be able to upload it. The painterly texture that you see can be achieved only at higher resolutions, so that the brushes have a lot of pixels to work with.

Comparison.jpg (javascript:zb_insimg('33797','Comparison.jpg',1,0 ))

Mytholon
06-02-06, 07:08 AM
And this at last is the final painting.
I hope you enjoyed the tour. I will be glad to answer any questions;)

AiasTower.jpg (javascript:zb_insimg('33798','AiasTower.jpg',1,0) )

Dutchman
06-02-06, 07:37 AM
Wow man, this is one of the most interesting tutorials (and at the same time: methods ;) ) I ever saw over here! :cool: Your workflow is very interesting, as you go so artistic with the hybrid capabilities! :tu:

I haven't yet been able to view the scripts, but I'm sure I'll learn much of it. :)

Btw: your 'Journey Begins' is absolutely amazing! I have much respect for the fact you did (almost?) everything in ZBrush. That fact, plus reading this tutorial, makes my fingers tingling for some ZBrushing (as I haven't done that for 3 months or so *shame ;) *)

Thanks for the very good tutorial & all the best on the judging of your Journey-entry!
-Gijs

Svengali
06-02-06, 07:53 AM
Mytholon,

This post is a heroic effort in more ways than one.

First, in terms of the powerful, heroic image. Well done.

Second, and more so, in terms of the heroic demonstration of process. This "painters" approach in style and technique is old school (in the best sense of the term). You utilize ZBrush in a way that takes advantage of ALL the early Ztools, especially those that originally defined ZBrush, (i.e. the ones that put the "BRUSH" in ZBrush!)

Yours is a rather unique, personal approach to ZBrush used as the complete artist's tool, not merely as a pipeline waystation for detailing existing 3d models.

Keep it up... and thanks for all your work in creating this thread. It should help and inspire lots of ZBrushers (emphasis on the Brushers!)

Sven

lemonnado
06-02-06, 08:42 AM
Better then a render! Great use of a great tool!
Thanks for sharing your unique style!
Have a great weekend!
:tu::tu::tu::tu::tu:
Lemo

wckedsunny
06-02-06, 09:01 AM
Great work..

I am just goign through the techniques.

Well definately try them out in my comics. :D

bicc39
06-02-06, 09:16 AM
F A N T A S T I C!!!!
Not to belittle the many excellent tutorial and movies
that have gone before. But something like your approach to
this is unique and needed.
Thank you for your thoughtfulness and time.

More Please???

Plakkie
06-02-06, 09:24 AM
Finally I can understand a little bit How You Do It! This tut shows how multifunctional and hybrid Zbrush can be, and how a piece of software can be the tool for an artist. Many thanks for the inspiration Mytholon! :tu: :tu: :tu:
By the way, I love the chosen subject. Aiax (Aias) with the towering shield... I would like to have an Ilias illustrated by you Mytholon :D. It is easy to see how Zbrush could be used to mutilate Hektor's body dragged behind Achilles' chariot... :evil:;)
.

Erklaerbar
06-02-06, 12:39 PM
MAny thanks for posting this

i think u feature many of the cool stuff in Zbrush that goes beyond that standard "i painted some wrinkles for my maya mesh" stuff. 5 stars

Frenchy Pilou
06-02-06, 02:51 PM
What a lesson :tu:
Why not more artists give not as you 1 or 2 scripts?
The pedagogic aspect of Zbrush is not enougth used :cry:

One more time BRAVO! :cool:

Michoko
06-02-06, 04:39 PM
Awesome tutorial! Thanks a lot!

vicart2001
06-02-06, 06:12 PM
hi! great tut. just nails it, ive been the same sort of thing, ie: more from an artist point of view than a tec modeler , but i just cant get as well sorted
as you to get it down in black and white, bravo:tu: :tu: :tu:

froyd
06-03-06, 12:28 PM
thanks for sharing an interesting and clever workflow! looking 4ward to watch the scripts. great image and tutorial!

greets
froyd

LostPen
06-03-06, 12:40 PM
Again i am impressed over the roof



cool work and thank u very much for explaining everything in details



so that we small, inexperienced servants learn something



Thank u again





and keep up the good work:D

Zmith[21]
06-03-06, 03:00 PM
hey :)

nice workflow - sharing even more!
concerning the devil painting -
why do you discard all your modelling...
such a nice model deserves to be rendered!

but hey who the hell cares ;>

thx

javalabala
06-03-06, 03:04 PM
amazing, thanks... ;)

subspark
06-03-06, 05:04 PM
supurb workflow Myth. I applaud those two devils. Very unique. Very inspiring.


Cheers to you.

Wordsmith
06-03-06, 09:03 PM
Mytholon…….let me start off by saying thank you for sharing a very well done tutorial. It was clean, to the point, and informative. I came to use Zbrush for just the reason you shared. I do almost exclusively illustrations, very little modeling in the sense of what you see here commonly. What I have found in using a workflow like yours, is the amazing power of Z to allow a combination of skill-sets that traditional painting and illustration programs can’t give you.



Not to intrude on your wonderful thread, but you are going to inspire a bunch of others with your work here and those reading this and using this type of technique may also want to mix this with the techniques of ‘Hitch’ for cartooning and ‘Ztevie Rae’ who like you, uses a lot of the standard Zbrush tools.



It’s great to see another use of this tool. Great job, keep em coming. Bring us Illustrators and Cartoonists out of the closet.



Word.

jantim
06-04-06, 01:18 AM
Its great that you made these tutorials after all that Heraclian labour you did on your rendering for: " the journey starts here" challenge :tu:
Good to see that you can use my material (s) in your 3D/2D workflow..its alway's nice to see your work that is inbedded in the painting tradition , but seems to fit, hand in glove, with Zbrush !

jantim

Abyssis
06-04-06, 03:22 AM
...just great, Myth... plugged:cool:

-thx'n'cheerZ-

FLACO
06-04-06, 09:34 AM
Amazing Tutorial and Job! Thank you! For Sharing you techniques.:tu: :)

aminuts
06-04-06, 10:51 PM
Thank you for your time and talent here. Great tutorial....a refreshing change I must say. Gives me loads of ideas for some year when I once again have a minute to play with my beloved Zbrush.

Thank you!!

sketch_13
06-05-06, 12:58 AM
great tutorial-amazing technique and the mtrl r great
i love the helmet and the details looked real!
keep up the good work!:tu:

MrLearner
06-05-06, 02:46 AM
Interesting to see your technique in action in the zscripts. Think I'll try that usingthe3dstuffasabase thing myself.

thanks for the show :)

Mr micro26
06-05-06, 04:01 AM
excellent mytholon,very creative and inspiring tut man.
:tu: :tu: :tu:

Buckie
06-05-06, 11:38 AM
Excellent, thanks for sharing you technique with us mere mortals...:tu:

Mytholon
06-05-06, 11:41 AM
Thank you for your comments people!
I am glad this tutorial was of help to some of you!:D

boozy floozie
06-08-06, 05:10 PM
Great tutorial especially for those new to ZB.

Your component techniques reminds me of the days before zspheres when all ZBrush images were created using this concept.

Blox Studios
06-09-06, 11:50 AM
hey did you program that script? let me know if you can. Or link me to a download.

Harmonic
11-22-06, 09:52 PM
Thank you for sharing your workflow, I love the painting method in your Zscripts, they have opened my eyes to amazing new possibilities! :eek::)

Thanks

MC Human
12-16-06, 04:14 PM
NICE TUTORIALS :tu: :tu: :tu: :tu:



Thank you

Will Luton
02-20-07, 03:46 PM
Thanks for these tutorials, especially the devil script. It's a really fascinating workflow technique and I'd never though to use ZB like this.

I love the way you paint eyes, particularly with the cat. Great stuff.

piz
09-14-07, 01:18 PM
Very Cool Tutorial!!! :tu: