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Sabotage
04-10-04, 12:03 PM
I just imported a low poly gollum work from maya and played with projection master some alphas of my own and cavity shader this is a fast test I will start working it with much much more detail about 3 millions polys now it is only 1.5 millions I want to make pores smaller and wrinkles I like deco brush but it hasn't depth I want evrything to be geometry any ideas for fine wrinkles pm me or post it here.I want to make the texture and normal map in Zbrush 2 and render with renderman it will be in a small reel
Tell me what you think about the model
http://www2.zbrushcentral.com/uploaded_from_zbc/200404/user_image-1081623902fhm.jpg

KenH
04-10-04, 02:38 PM
To add depth with a brush, press the "Zadd" button at the top.

Sabotage
04-10-04, 05:32 PM

ramon
04-10-04, 06:48 PM
heh acting like an ass wont get it :td:

wchamlet
04-10-04, 06:55 PM
This is a "newbie" question, and could be answered in many different ways.

For one, using zadd and zsub usually is the best way to add detail, wrinkles or otherwise. For another, you can always use Projection master to add more detail that cannot be done with basic zadd and zsub. You can also adjust the fade-off curve of the sculpting brush.

Either one of those will help you make your wrinkles.

But in my opinion, you may want to start your head over again. The shape is great, but I think you are adding too much geometry too soon. I'd try and focus on the wrinkles, and folds way before you start working on the pores.

As a suggestion, you may want to go through the zscript tutorials again. They may help you with your problems.

Sabotage
04-10-04, 06:59 PM
thanks for the advices but I like deco brush
way of wrinkles it is awsome is there a way to use it in projection master az a displacement and this is just a play I even didn't save it with this geometry my main focus it wrinkles and pores small as possible I will use SSS latly in renderman it will smooth the displacement and add cool effect

Sabotage
04-11-04, 11:00 AM
another newbie playing with zbrush 2 http://www2.zbrushcentral.com/uploaded_from_zbc/200404/user_image-1081706418ayo.jpg

Kliment
04-13-04, 04:27 PM
great work ... i like it, the model is very good ... you can add more wrinkles and detail it'll be more realistic just like the real one ;)