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Maya4fun
05-23-06, 07:01 AM
Hi ZBrusher's,
This is my new character : Fat and Anger.
I attack with a character of strong stoutness.
I have used maya for base modeling (pic01) and i've add details on ZBrush (pic2).
For this character i've decided to used an different approach like asymmetry for more realism on head.
Actually, i have unfinished the texture but you'll see my first attempt on (pic3).
Hope you like it.

Emmanuel


(pic01)
http://emmanuels.noosblog.fr/./photos/uncategorized/wire.jpg

Color_01.jpg

Frenchy Pilou
05-23-06, 07:31 AM
...and a littlle bald hairless :D

jit_gohil
05-23-06, 07:32 AM
Very nice indeed. I wish my low poly heads looked as good - they seem to look more like that guy in Red Dwarf (Kryton I think) then real heads:confused:

Mr micro26
05-23-06, 08:42 AM
Nice work, the assymetry make it a lot better/realistic ,
Cant wait to see this finished. :)

Maya4fun
05-23-06, 08:53 AM
and a littlle bald hairless :D :D :D As i said it's an unfinished texture (and modeling too).;)

jit_gohil : thank you and well, I did not know "Red Dwarf" ....and, because i'm curious :lol: i have research on the net what it is. Indeed!! the resemblance is striking.

Thanks for comments guys.

Emmanuel

Maya4fun
05-23-06, 10:32 AM
All right, one lil' update for hairs :lol: . I've add more details on the skin and finally the back-head.

Hope this update are constructive...

Emmanuel

Color_2.jpg

vlad74
05-23-06, 11:01 AM
WOW. That looks bloody realistic. Waiting for the final.

Frenzied[Ni]
05-23-06, 11:39 AM
It looks very impressive. the assymmetry is giving the final touch. The only thing, I don't like is the hair texture on the back-head. the hair on the top looks strong an young and on the sides it looks older an more thin. Both hair types in my opinion don't fit together. Btw where did you get the textures from ?

greetings

wenna
05-23-06, 11:59 AM
This really great, love the hair and the skin looks so real! :tu: :tu: :tu:

VVDFX
05-23-06, 02:12 PM
very nice, the hair work is very well done. ecpecially the back of the head and neck.

FLACO
05-23-06, 02:25 PM
Very Good Job Modeling and texturing.
Can you Explain how did you do the Texture. is it from a real picture or did you painted? I'm triying to paint beard eyebrows and eyelashes for a caracter that I'm working on, But I'm still trying to figureout the best way to do it.Thanks And
Nice Job Again.:tu:

avatarsw
05-23-06, 02:27 PM
The coloring is suberb. Any tips on how you acheived it? ASW

boozy floozie
05-23-06, 03:03 PM
He scares me.


Fantastic details etc and great to see something closer to how most of us actually look. Personally I'm a little heavier on the rouge - what's he going to be used for my good fellow - smash and grab or GBH?

:tu: :tu: :tu:

rookie-z
05-23-06, 10:52 PM
Good work, Maya4fun! I'd have to agree with Frenzied regarding the hair, tho.
It's a little distracting compared to the rest of the nice texturing you've already
done.

FLACO and avatarsw, if you follow the following:
http://www.zbrushcentral.com/zbc/showthread.php?t=33715
you'll be amazed at what you can accomplish (and hopefully you've got a nice
base mesh, a high-res texture set from www.3d.sk (http://www.3d.sk/), and well layed-out UVs). ;)

cheers.

rookie-z

Maya4fun
05-24-06, 05:03 AM
Thanks for all constructive reply.



Frenzied[Ni] >>> Thanks for complements. The base texture i'll use : http://www.3d.sk/ the best photo have ever seen for human ref. I agree with you for the hairs i'm working on in. Thanks for this constructive reply.

FLACO and avatarsw >>>
Well, thanks and here is my workflow :
1/ the "base" meshes are construct on Maya, same for uvSet (i use a pelting tools incredibly efficient for deploying uv's).
2/ Import my mesh on ZBrush and sculpt low and high details on meshes.
3/ For the texture i'll use same technics like "Chris Costa" and "RyanKingSlien" (this is "Pixologic Release: ZBrush Learning Series - Texturing with Photoreference")
4/ After that, i add some details on photoshop.
5/ with my finished texture apply in the meshe i add more details on it.
6/ I drink a beer or cafe when i'm happy with it !!!! That's it!! :D
7/ thank you Rookie-z to put the links ;)

vlad74 >>> Thank you !
wenna >>> Thank you !
VVDFX >>> Thank you !
Boozy floozie >>> Thank you appreciate reply !

All right i have adjust a little bit the light settings add black-fog and materials too. (for the base mat i use KiKiSkin).
Ho, I was going to forget, I' ve add eyes. Hope you like that while waiting for the continuation.

Emmanuel

Color_3.jpg

Frenchy Pilou
05-24-06, 05:41 AM
...in the Movie "L'outremangeur"? :D

Maya4fun
05-24-06, 05:50 AM
Biiiiiiiiiiiiip, one point for Frenchy Pilou ! :D (it's a joke) well, but the resemblance is striking...mmmmmmmmmmmmmm, sorry for that Mr Cantona. :p You have just given me an idea for the hair of the blow thank you Frenchy


Emmanuel

boozy floozie
05-24-06, 06:21 AM
Keeps getting better :tu:

Maya4fun
05-25-06, 04:26 AM
Finally, the big and anger guy are coming up !!! :D
I've sculpt a little bit more details on skin (yea yea i know....;) ).
After that, i have painting new eyes, lips and finally hairs too. More old now with the new hairs-top no?
And to finished with the head i've playing with a specular level and specular mat.
After the head, i'll work on hat or helmet (the choice is not final) and body part.

Hope you like it ZBrusher's.

Emmanuel

Color_test4.jpg

Sebcesoir
05-25-06, 04:51 AM
Cool!
Maybe you could paint eyelashes?

Maya4fun
05-25-06, 10:27 AM
Good suggestion Seb, this is for the nest step. ;)

Ok, lil' update for today with a teeth (it is necessary that I re-examine texture).
And model a cigarette (in Zsphere please:p ). The next post i'll show you if this is helmet or hat for the top head.

Any comments appreciate.

Emmanuel

color_5.jpg

Maya4fun
05-26-06, 03:05 AM
Any replys????
Ok, i'll post anyway.:p
Here is my work in progress with helmet. For helmet i've used a 3Dsphere and GUV for uv's. Some people mail me for the "strange" cigarette. The response are>>> it's a war, then one roll them.:D

Hope you like this image...

Emmanuel
color_6.jpg


PS : Sorry for my bad english.

Maya4fun
05-26-06, 05:36 AM
Flat version, wire version and color version for helmet.
He need more works.

Emmanuel

Maya4fun
05-27-06, 06:53 AM
Well, I'm happy to present you a finished head of >>>>>

General Anger !!! :D

Here is my attempt on true color and a little gesture for the posterity.:p And if i have time, i'll make him a bust.

Hope you like it ZBrusher's.

Emmanuel

color_end.jpg

50'sKID
05-27-06, 01:39 PM
I want him on MY side! 50.

rookie-z
05-27-06, 10:23 PM
nice job, Maya4fun. For some reason, the helmet seems a little tiny to me, but that's prolly because this guy is so big, he dwarfs the largest helmet the army provides. ;)

now when will we see "Private Seething" ? :lol:


cheers.


rookie-z

Maya4fun
05-29-06, 03:42 AM
Thank you for replys.

50's : No pb man, the general are on the side of all ZBrusher's. :D

rookie-z : hehe, i've called the army for a moooore largest helmet and as you see, the army offer a nice T_shirt and 4 stars for a general Anger this is why he's in anger. huhuhu:D

I'll show you a finished bust of this character and some "macro" details.

I hope you like this last version.

Emmanuel
End_General_Web.jpg

______________________________ _

my BLOG (http://emmanuels.noosblog.fr/) site.

Frenchy Pilou
05-29-06, 05:20 AM
Cool face :D

ncollings
05-29-06, 05:29 AM
excellent work dude, texturing looks great! Nice details in the face.
And don't forget to dirt the teeth :)
Cool bust.

Maya4fun
05-30-06, 05:34 AM
Thanks for replys,
and sorry to post another shot because i'm not happy with a color and saturation of precedent image that's why i'm post this one.

Hope you like this version as much as I took pleasure to build it.

Emmanuel

GOOD_COLORS_web.jpg

odhinn
05-30-06, 06:10 AM
Really impressive work...amazing.

boozy floozie
05-30-06, 11:22 AM
It's looking superb but you'd emphasise the form with the shadows and shading being not quite so flat.

:tu: :tu: :tu:

Maya4fun
06-03-06, 04:31 AM
Thank you for all this nice comments.
As some corrections took a lead in my character I decided to export it on Maya in order to test returned the SSS (SubSurfaceScattering) Well, I know the name is barbarian but what you want it is like that.:D Thus in therme concrete that be used to me most accurately to return the skin by helping me of a well positioned lighting you can note the effect in question on the ears (slightly reddened by the light which comes from behind. I show you two examples with a skin with the reflections chechmate and brilliant reflections, which will you like ?

Specifical map for maya : 1 color map, 1 colorSpec map, 1 Dirtmap (for ambient diffuse level), 1 bump map and finally 1 displacement map 32 bit

Emmanuel

Not so happy with bump map.



rough_specular_web.jpg

Maya4fun
06-03-06, 05:19 AM
Some changes in last minute :lol: .
Face view and some changes on SSS shader more soft now and test two variation for the lightning. Hope you like it and sorry to post second screen so speed.

Emmanuel

face_web_01.jpg

Frenchy Pilou
06-03-06, 05:40 AM
...manque de bronzage :D
Became diseased, suntanless :D

slocik
06-03-06, 05:47 AM
liked the rought version most :P

Maya4fun
06-05-06, 05:39 AM
Pilou : Oui je sais il à pas pris trop le soleil ces derniers temps. :D
Ben, en fait c'est la map HDRI qui tire au bleu.

Translation (free) : Yes I know it with step taken too the sun lately. :D
Well, in fact it's HDRI map it was a predominance blue color.

Thank you slocik i take a note for the final version.

The General are in vacation for the moment, welcome to this new character i prepare. :lol: Same technics it's an unfinished version (need more work on top head, back head etcetc....) but i'll show in case to see if you like the hair or not...
Hope you like it.

Emmanuel.

Hairman_web_01.jpg

Moochie
06-05-06, 09:35 AM
Yes, the hair is cool. I like the moustache, in particular. Take ten years off him, and you've got your very own 'Tom of Finland' character happening. Not that I'm familiar with his work, you understand. Ahem.

Maya4fun
06-05-06, 10:32 AM
Coughhhhh!!! Thanks for comments Moochie.
Well, :o Tom of Finland is not my source man,but i appreciate the compliment.

Emmanuel. :lol:

Maya4fun
06-06-06, 02:30 AM
Finished the hairs details in top head and play with saturation and hilight color (for BW version) and ho, look Mooshie it make you a wink.:D ;)

Unfinished the neck and nose too, but it's in progress, hope you like it!!

Emmanuel

http://emmanuels.noosblog.fr/./photos/uncategorized/hairmanbw_web_02.jpg


Flat shaded_version :

Hairman_web_02.jpg