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View Full Version : Zbrush Beta - Modeling "smooth stuff"



skycastle
08-18-03, 01:15 AM
Just wanted to post another little test
that shows that you can model "smooth"
not wrinkled objects with control.

In my opinion the next version will allow users to do this.

Point pushing is old school and should only need to be used for mesh editing. Pushing points is also to "local" of methodology to approach your sculpt. It does not allow you to be gestural throughout the sculpting process.

Zbrush will help you to remain fluid while sculpting.


Dave Cardwell http://www2.zbrushcentral.com/uploaded_from_zbc/200308/user_image-1061194329mps.jpg

Mahlikus The Black
08-18-03, 01:20 AM
Really nice!! :tu: :tu: :tu:

andreseloy
08-18-03, 01:48 AM
Here is coming¡¡¡¡¡

Welcome and take your necessary time, we will wait for you New version¡¡¡¡

Beutiful work and congratulations for show other aspect from ZB # ?
Congratulations¡¡¡¡

sirquadalot
08-18-03, 02:21 AM
Great sculpting Dave, thank you for sharing. :tu: I'm looking forward to further updates. :)

The Namek
08-18-03, 04:06 AM
amazing looks really smooth :p
feel free to post more examples :)

DMerchen
08-18-03, 04:55 AM
That is a great example! Thanks for sharing your results with us. :eek: I just can't get over how nice that looks. Thanks! :tu:

50'sKID
08-18-03, 11:58 AM
Fantastic!! 50.

artboy21
08-18-03, 05:02 PM
SWEET! :tu: :tu: awesome modeling! i can't wait to c the new features in the next version! (even though i only have the demo right now) thanx for showing us a sneek peak!

artboy

CIM
08-18-03, 06:28 PM
Does this mean the new ZBrush will have more powerful and intuative sculpting tools?

KingSalami
08-18-03, 10:51 PM
If this is your opinion of the next version, then how did you do it with this version?

DeeVee
08-19-03, 06:29 AM
In the hands of a master it looks so easy. . This is an excellent example, thanks for sharing. :) :tu: :tu: :tu: :tu:

aurick
08-19-03, 09:44 AM
KingSalami: skycastle is a part of WETA Digital, and so is using a beta of the next version. That's what he used to create this.