View Full Version : Adding objects to a scene
i have this model here and i had creates eyes and stuff in maya and now want to import them into zbrush for rendering on everything together. How can i do this without making the troll flattened to the canvas.
you know i really wish this program had the option to decide whether you want to use it for 2d 1/2 or for us strictly 3D artist that are using this as a step in the process but not the final output. the whole 2d 1/2 thing really kills me. null http://www2.zbrushcentral.com/uploaded_from_zbc/200404/user_image-1081555276lop.jpg
Mahlikus The Black
04-09-04, 05:47 PM
Very nice stuff. A few things you can do. You can use the MutiMarker too to composite things together. You can also combine thing outside of Z and then import back in. Finally, you can just assemble then after snapshot using markers as a guide. THe last is a pain but, sorry to say, ZBrush doesn't allow more than one active 3D object unless you are trying to MM things together.
Sorry Mate. ZBrush's static finals are all about pixols. Just one of the reasons it's so fast. It takes getting used to but afterward, its a really nice payoff.
Tastey model once again.
Good Luck.
Zeddicus
04-09-04, 05:49 PM
Do a search for multimarkers. Personally I don't like having to use them and wish there was another way that was more like how other 3D apps do it, but for now that's what were forced to use and should be what your looking for.
Edit: Looks like Mahlikus beat me to it while I was typing up my message. ;)
Mahlikus The Black
04-09-04, 05:52 PM
there is one more way that is speculation. You could put everything together with ZSphere insert mesh, inserting all the models into and around a single zif (ZSphere for short).
Bonecradle
04-09-04, 06:23 PM
You could have imported all the parts as/into one object within Z2.
I assume you can assign polygroups within Maya. If so, do this before exporting. Once in Z2 you can hide and mask the separate polygroups at will.
Another way is to import all the parts into the same polymesh3D tool in Z2. Check out this thread (http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=1&t=014834) for the method outlined by Aurick.
If it is too late for that you will have to use multimarkers. Take a look at my zscripts in this thread (http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=1&t=013708) (page 1, 1st post; page 2, third post) for a way of making this a little easier (largely redundant now though because of polygroup partial visibility).
aminuts
04-09-04, 08:07 PM
mtb....i tried for the heck of it to merge to seperate tools and kept getting an objects must have same number of points (I think it was points) error.
hopefully the new quick guide has more info.
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