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View Full Version : Triangles instead of quads



Fistvan
05-21-04, 05:05 AM
I've been trying to render models made under ZBrush in OpenGL application. I occured problem with drawing the mesh... i looked like this program draws half of all faces. I realized that it is so because of that, the ZBrush models are build from quads and the program is loading triangles. I know that i can change the way I load and draw the model. I wonder if there is a way to change exporting method?? If it is possible to save the mash as the triangle faces, nod quads i will be grateful if someone tell me how to do it :D

aurick
05-21-04, 10:13 AM
In the Tool>Export menu, activate the Tri switch (Qud is active by default).

Fistvan
05-24-04, 12:35 AM
I've been tring to find this option. When I push the export button there are no option except file format i wish to use. I still don't know how to change this :/ I'am already using ZBrush 2. Please help me.

Zeddicus
05-24-04, 12:45 AM
<BLOCKQUOTE>quote:</font><HR>I've been tring to find this option. When I push the export button there are no option except file format i wish to use. I still don't know how to change this :/ I'am already using ZBrush 2. Please help me.<HR></BLOCKQUOTE>

See the button that the red arrow is pointing to in the image below:

http://www2.zbrushcentral.com/uploaded_from_zbc/200405/user_image-1085384730mnp.gif

Fistvan
05-24-04, 08:14 AM
Heh, thanks a lot. I couldn't find it, but I knewed that this must be somewhere. It looks like I've been trying to export model, but I forgot to make it poly mesh, so I wasn't able to change the export parameters. Thanks a lot guys ! :D