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MJ
08-30-02, 09:04 AM
I didn't post this in the technical assistance region of the forum because I felt this wasn't a technical error, but instead the way ZBrush 1.5 handles Texturing ZSpheres.

Is it just me, or do the textures appear to be totally unworkable?

I mean, of course you can paint them right on with texturemaster, however if you want to unwrap your texture, load it back into ZBrush on a plane3d, and use the 2d tools to enhance your texture, it's damn near impossible (if you have no idea what Im talking about, try it, texture a zsphere model, then unwrap the texture! woah! exactly

MJ

Carnivore
08-30-02, 09:29 AM
:eek: That was my reaction the other day when I saw what happened with the textures.

Check out aurick's explanation in this thread:UV layout or texture mapping problem in 1.51 (http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=1&t=007648)