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Phoenyx
04-01-06, 09:50 AM
Hi all!
This is my t-rex I modeled with Lightwave 3D and detailed with zbrush.
It is working in progress...
At the end I'll composite it on a real image.
Give me some suggests or comment,please ;)
Bye!
Sorry for my bad english but i'm an italian boy:confused:

tirannosauro.jpg

Phoenyx
04-03-06, 12:31 AM
Here's the final compositing!;)

tirannosauro composizione.jpg

lokel
04-04-06, 06:38 PM
Hey,

Your TRex looks awsome. Great job on the texturing:tu: . I look forward to seeing more of your work.:D

Lokel

Phoenyx
04-06-06, 12:04 AM
Hey,

Your TRex looks awsome. Great job on the texturing:tu: . I look forward to seeing more of your work.:D

Lokel
Thanx!!I'll animate it!

lokel
04-07-06, 01:47 PM
SWEET. :D I cant wait to see that. I shiver in anticipation. I made a T Rex in Blender and I think im going to follow ur lead and give it detail in zbrush.

THanks for the inspiration:tu:

LoKel

naavis
04-08-06, 04:38 AM
Texturing, material and lighting are nice, but you should study muscle and bone structure from anatomy books and such. At the moment the structure looks really unconvincing. Especially in the area below the eye.

Soyseitan
04-08-06, 06:37 AM
And try to look into the areas where the legs/arms meet the body, there are no defined muscles there.
Check these areas on my wip trex :

trex2.jpg

Hope it helps.

DagMX
04-08-06, 09:15 AM
maybe its just me, but the head looks overly bulky for a t-rex, compared to illustrations I've seen and the stuff I've seen in the natural history museum...

Wildsketch
04-09-06, 06:38 PM
I agree that the head seems large, but I have seen several where the head looked oddly thick like that. By contrast Soyseitan's T-Rex seems to have a relatively flat snout compared to the proportions I am used to seeing.

I think you need to work on your texture too, Phoenyx, there seems to be a lot of repeating. Though the overall effect is good. I look forward to later versions.

I'm curious about what you found to be the most productive references, Phoenyx and Soyseitan? I have a couple of T-Rex models as well, One was modeled years ago using Wings3D and the other is a beginning I made with Zshperes. I've put this on the shelf because I cant seem to get it to keep its integrity when I pose it. Neither of mine are as detailed as either of those posted here though. One thing I particularly left out are those folds of skin that run down the chest and over the arms. I just don't like the look of them. I think that what I want is less a realistic dinosaur and more of a graceful creature from my imagination.

Wings3D model rendered in Max:
http://static.flickr.com/2/2997289_c29f6406fd_t.jpg (http://static.flickr.com/2/2997289_c29f6406fd_o.jpg)

Wings3D model experimental detailing in ZBrush:
http://static.flickr.com/28/44145985_ba0f4f13f0_t.jpg (http://static.flickr.com/28/44145985_ba0f4f13f0_o.jpg)

ZSphere Model posed:
http://static.flickr.com/27/47942882_497d9417cb_t.jpg (http://static.flickr.com/27/47942882_497d9417cb_o.jpg)

My Image Host:
Flickr (http://www.flickr.com/photos/sightrays)

Soyseitan
04-09-06, 10:14 PM
Go check out a trex skeleton, you will see that it has quite a flat skull. My main references were pictures of sue and the trex from jurassic park 1. Texture is fantasy.