View Full Version : Demon, satyr?
abraXas
03-25-06, 08:21 AM
whatever it is, there it goes...
goatguy_05.jpg
theXbucket
03-25-06, 08:35 AM
hey AbraXas,
nice demon! Good modeling so far, maybe the shoulder could be a bit more to the back.
Greetings,
xbucket
i like it :tu::tu::tu::tu::tu:
john jaspers
03-25-06, 04:47 PM
Creepy, satanic, evil. I love it!:D
abraXas
03-26-06, 07:26 AM
thx ppl, here some furry additions
goatguy_06.jpg
Really nice modeling bro.
abraXas
03-28-06, 03:46 AM
ty odhinn, m8, that model u are working on has been a very good reference for me.
goatguy_07.jpg
goatguy_08.jpg
goatguy_09.jpg
goatguy_010.jpg
Looks very good, I would like to see it with a nice texture.
abraXas
03-28-06, 12:20 PM
me too, m8, lol....i´ll see what can we do.......thx
Andrew RaZ
03-30-06, 10:35 PM
i like this one: a nicer looking supernatural entity among a hoarde of demons (my own being one of them...) i like what you've done with the fur especially.
i think if i had to find something to pick on, it would be the neck: it doesn't quite seem anatomically correct, as much as fuzzy half-man-half-goat can be. it feels a bit weighty around the rhomboid (is that the right muscle?) on the back of the neck: it's the one that gives that angling hulking mass going from the ears to the shoulders on your model. i think it should be toned down a bit. two cents at least.
abraXas
05-13-06, 12:15 PM
rig & pose of low-res model in Messiah, then back to ZB and just begun sculpting upper part
goatguy_013.jpg
goatguy_014.jpg
Zmith[21]
05-13-06, 03:17 PM
hey
cool character - and nice pose!
i like the muscle features on the back and the arms!
saltapiedras
05-15-06, 04:07 PM
Me gusta tu sátiro. El modelado está muy bien, como siempre, pero le veo los brazos un poco cortos.:tu: :tu: :tu:
abraXas
05-20-06, 01:44 PM
muchas gracias, procuraré alargarlos lo que pueda, que si no se agorila un poco. (por cierto, yo tambien lo considero satiro en lugar de demonio, aunque no le haya puesto su atributo mas significativo, no sea que me cierren la tienda, y al final la pose sea más de demonio)
de momento, una mano más detallada
goatguy_017.jpg
abraXas
05-21-06, 10:20 AM
goatguy_018.jpg
saltapiedras
05-21-06, 10:54 AM
Muy bueno este plano y la textura. Lo malo es que se ven los polígonos. ¿En qué nivel de subdivisiones trabajas y con cuánta Ram?:tu: :tu: :tu:
DigitalDreamer
05-21-06, 11:23 AM
Great looking Demon.:tu:
abraXas
05-21-06, 12:19 PM
con cuatro subdivisiones este modelo alcanza los 1.040.000 poligonos, la malla base es algo densa, porque viene de una anterior que exporté en el 2º nivel de subdv. para hacer la pose. quizá admita alguna subdivision más en la barba, para suavizarla. el modelo original de las primeras imagenes acabó con mas de cuatro millones de polis, a base de subdivisiones parciales, y no es muy manejable. tengo 1 Gb de RAM, de momento
abraXas
06-23-06, 09:53 AM
goatguy_023.jpg goatguy_021.jpg
goatguy_022.jpg
Evan Gaugh
06-23-06, 10:31 AM
Nice update on this one, I like the detailing you did on the Horns and also the nose is real nice. keep em coming
DigitalDreamer
06-23-06, 10:42 AM
Love the new details, great teeth! How did you first model this? From zspheres or base mesh from another prog?
abraXas
06-23-06, 10:53 AM
base mesh from Lightwave and Modo, setting up mouth, tongue and gums for a good subdivision level in ZB
goatguy_024.jpg
solvalou
06-23-06, 01:27 PM
Love the lips and teeth. Keep going
Moochie
06-23-06, 04:30 PM
Great horny old goat of a demon. The profile is superb. Looks like you're running out of polys for the beard, though. :tu:
abraXas
12-22-06, 01:24 PM
render in LW, specularity, translucency, all the stuff and a light color map blending passes in PSP
goat_head_07.jpg
saltapiedras
12-25-06, 08:43 AM
Ya veo la suavidad de la que hablabas y la economía de polígonos. ¿El modelo lo has hecho en LW y le has aplicado el detalle y texturizado en ZB? Me gusta sobre todo el plano cercano de color verde. Tiene mucha fuerza.
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