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reznik
04-09-04, 01:57 AM
Okay... being a new zbrush hack, I have a question. Is it possible to copy z-sphere chains, mirror them and then attach them back into the main z-sphere framework? I've read on the board that there are scripts to copy and paste hand assembly's, are any of these updated to z2.0? I try to remember to keep the x unchecked when I am working on the spine of the creature I'm laying out, but sometimes I screw up and the symmetry gets out of whack. What I want to do, is just toss the bad parts, realign the spine and then copy and paste the good arm, replacing the bad one.

Good Ideas for z-scripts as far as I am concerned:

1.realign spine - takes masked z-spheres and then lines them up or zeros them out on the x axis.

2. flipit - take masked z-spheres and repicate them on the -z side of the z-sphere chain (Arms, legs, whatever)

I'm pretty sure something similar has already been made, but since searching on this board takes a few minutes, I figured I'd just ask the experts

just tired and thinking 'bout stuff

rez

aminuts
04-09-04, 02:55 AM
i havent tried it yet....but if you use the control shift drag- thing to pick the parts you want to edit or save so only they are visible.....i bet you could save the visible as a mesh andtherefore would have the part you wanted ready to edit or add at will.

ed_the_atom
04-09-04, 02:59 AM
Look into digits gallery.