View Full Version : -> Jisung Roh, a modeling reel <-
Hello,guys~
My name is Jisung and I have come here to show my demo reel to ZBrushcentral people and to hear what you guys think about it.
I have recently graduated from Vancouver Film School and have had a great year there.
I wouldn't have made my reel without ZBrush and what I say is it is truly an amazing tool.
I'm looking for work as a character artist. If you are interested in my work contact me at
3d55jisung@vfs.com (3d55jisung@vfs.com)
Cheers~~
http://r-3d.com/reels/Demoreel_web.mov (http://r-3d.com/reels/Demoreel_web.mov) <= Right click and save as (High res mov 47mb)
http://r-3d.com/reels/Demoreel_web_small.mov (http://r-3d.com/reels/Demoreel_web_small.mov) <= Right click and save as (Low res mov 18mb)
reaper.jpg
baboon.jpg
navyface.jpg
esareno
03-13-06, 07:40 AM
Wow nice characters!
i love your work!
i still love your grim ripper guy :D :tu::tu::tu::tu::tu::tu::tu:
ashaiad
03-13-06, 09:30 AM
great modeling and texturing.......
my only comment . the creature looked like a cross between a mandrill and a gorilla...didnt see any baboon in it ;)
never the less,,, it's still looks great....amazing work
good luck to you:tu: :tu: :tu:
Evan Gaugh
03-13-06, 10:45 AM
Very nice reel jisung. The Grim Reaper never looked so good. :lol:
jgoalby
03-13-06, 12:23 PM
Fantastic work. I really like the Navy Seal.
The lighting on the Grim Reaper seems strange to me. The light in front of him doesn't seem to extend past him. Maybe just me. FWIW, I think it could be kinda cool if he was almost entirely backlit.
3d55steven
03-14-06, 12:39 PM
awsome reel, definately front row thread!!! 5 stars:tu: :tu: :tu: :tu: :tu:
lacrevette
03-14-06, 01:10 PM
yep some great stuff here :tu:
The music add something of fantastic to your ambiance, I just love it ;)
Good reel to get job I think
ps : oh Love your fu***** commando dude, roksroxroxrox :tu: :tu:
PHatalitY
03-14-06, 05:39 PM
Awesome reel, i enjoyed all the models. I really like the navy seal and his gear.
5 stars!
javalabala
03-14-06, 07:57 PM
nice job, just the light in the Grim Reaper and the arms proportions, (i want to go the vfs, what the hell do you learn there?) sorry mi mind sometimes speaks.
very nice job, 5 stars
Nice work, as usual from the VFS, it seems.
I have a very humble question, thought. Not specific to Jisung and not intended to be agressive or anything, but related to this VFS school... Each year, we see lots of students getting out with a demoreel made of three static models, great 3D sculptures and nice work, but that's all, and I feel I see the same demoreel each time, like a clone...
( please note that I don't know nothing about VFS, only that I see, but this puts me in a position of a recruiting studio )
My question is : Do you guys are still finding some opportunities ? Or this market is already overcrowded with character artists with talent but barely no experiences ?
Bye !
tgraupmann
03-15-06, 07:27 AM
Hey for the ultimate baboon. What are the two strings hanging out of the mouth. Are they wiskers?
Leshiy3d
03-15-06, 08:26 AM
slobber :D
stunning job dude. any clues how to get a job before this kind of work? not really but im sure you are going to get one soon
crossbones
03-15-06, 12:26 PM
I look at your bash mesh and then your final output, what did you use Zbrush for? There isn't a significant change between your base mesh and your displaced mesh (if you used displacement at all which it looks like you didn't). I think that a less dense mesh with would give you more room to sculpt and create whatever it is you wanted. When you start with a pre-defined base mesh it doesn't give much room for creativity to add big details or significant changes in the surface.
Thanks a ton guys
and
tqraupmann : that's saliva
ashaiad : I think Mandrill is the baboon's family, I'm not sure about that and baboon sounds more familiar to me rather than Mandrill.
Does anyone know?
crossbones:
I'm wondering how you saw the base mesh.
I basically used ZBrush to create bump maps for three models and the baboon and the reaper were all painted in ZBrush.
There is no displacement map used in my reel.
Baboon is modeled in XSI by hand , and speaking about grim reaper , I modeled a base mesh in XSI and imported that into ZBrush and scupted it then exported that scuplted mesh straight out from ZBrush. and the exported mesh is not too dense. just a different way of using ZBrush
maybe not the effective way.
Thank you for the great tip~
Davlin :
Thanks first,
Yes, I'm finding some opportunities and I don't think this market is already full , I'm not sure whether I can find one or not though. And I have a question for you. I kind of agree some people like you got tired of reels from VFS but what would you do if you were making a character modeling reel instead of having 3 static character models in the reel? Is there any better way to make it? I'm just curious about that and I can't think of anything other than this way.
In fact, I'm still quite new to 3D, I have started 3D at school so I don't know much about this field, and what I did is what I learned.
I would appreciate to hear if there is a better way.
crossbones
03-15-06, 03:18 PM
crossbones:
I'm wondering how you saw the base mesh.
I basically used ZBrush to create bump maps for three models and the baboon and the reaper were all painted in ZBrush.
There is no displacement map used in my reel.
Baboon is modeled in XSI by hand , and speaking about grim reaper , I modeled a base mesh in XSI and imported that into ZBrush and scupted it then exported that scuplted mesh straight out from ZBrush. and the exported mesh is not too dense. just a different way of using ZBrush
maybe not the effective way.
//
Well the thing is when you make a base mesh that has less fine details from the start you have more play in Zbrush. You are then using Zbrush to evolve your mesh into whatever you want it to be without having to push around tons of base mesh geometery. Your baboon would have easily benifited from this approach, how much geometery would you need minimally to define the arm? Imagine what freedom you allow yourself to have, you are literally designing straight in Zbrush. You could have taken it far beyond where you took it in your demo reel.
Those bump maps didn't do as much for model as you might think, as even without Zbrush they looked impressive as hell. I wonder how you could have approached modeling that Navy Seal's weapons, fins etc inside of Zbrush.
When you use displacement maps you can easily render far beyond the number of polys as opposed to the overhead of bringing in a dense mesh from Zbrush to XSI.
crossbones
Thanks a lot
I'm sorry the way I said made you misunderstood.
I just wanted to say what you did was what I did for mine. I totally agree with you, and I really want to try what you mentioned next time. there are so many things to learn by listening to people like you and playing with something new.
Thank you for the great advice I really appreciate it.
crossbones
03-16-06, 12:56 AM
you definately used the painting aspect of Zbrush to a very awesome extent. If you get the time show us your methods.
hypnotik
03-16-06, 03:40 AM
wow :eek:
The problem, to me, is that you have basically no experience. Showing just three static model made in a school doesn't prove your skills, because each model has its problems to be solved, and the sum of those solved problems defines, for me, your quality as a professionnal. Just three models, with teachers around, are not enough.
Because in the pro world, there will be a lot of people to draw the designs for you, to tell you what to do, you'll be just an executant, but you have to solve any problems by yourself. I may be real wrong, but I think that the kind of job where you can do anything, full responsabilites, does not exist - for a beginner.
So, let's say I'm a studio who want to hire some people. There's already a lot of people on the market. How will I choose the guy who fits ? As far as I'm concerned, I would see two points :
- The personal work the candidate would have done outside the cocoon of the school or previous payed job.
- The research, and thus originality, that this candidate would have done to develop his own style and personality.
Now, that was specific to US market. But now, it happens in US that happened in France : Studios are looking for people who can do anything ( even bring coffee :P ), while being specialized in a certain area. For example : A guy who do the modeling, texturing, rigging and a bit of animation, and who is the best around in texturing.
And this is a logic way of thinking : If you want to model, you have to know how to do it to make this 3D object animable. Same goes for texturing.
So, Jisung, the best advices I could humbly tell you, because I went throught the same path you are walking, would be to :
- Tear your demoreel apart, and rebuilt it. Don't stay too much on your models, because we feel that you got only that to show, and that's not a good point, it makes you an inexperienced guy.
- If you have some designs with excellent drawing skills, show them in.
- Put more models ( I know you've just begun, so that will be for later ).
- Animate them !!! A simple pose with some breathing, head and eyes moving around, would double your effects to the guy in charge of recruiting.
- Minimize the VFS thing. You're not selling the school, you're selling yourself.
I think this is it... I hope it will be useful to you. :)
Good luck anyway ! ;)
Bye !
Abyssis
03-16-06, 06:29 AM
My preffered subject is GrimReaper (I love it...), but you know it already:D
However: great works:cool:
-cheerZ 'n good luck-
mooingCow
03-16-06, 01:43 PM
Im so glad I dont want to work in France, your way of thinking (especially comparing inexperienced students (especially the ones who had no 3D experience a year ago) who're looking for entry positions, to working industry professionals) is distorted retardedly IMO.
The problem, to me, is that you have basically no experience. I love this... he has no experience. A lot of people dont, they're trying to get some, by getting hired. If that's his only TRUE downfall, hire him, you can mould him, slap him into an entry level position many working experienced professionals wouldnt fill, GO YOU!
Showing just three static model made in a school doesn't prove your skills, because each model has its problems to be solved, and the sum of those solved problems defines, for me, your quality as a professionnal How doesnt it show his skills? Im still lost as to what your view of skills are. If a few minute mistakes defines your "quality as a professional" you obviously havent thought of how well someone can take feedback/advice/criticism and learn from it. If a supervisor, or a fellow employee, sees something wrong and they DONT fix it, I can see your point, but if they can take feedback, work with it, and LEARN from it, I think that's valuable, and there's no way you can see that in a demo reel. That probably comes with the interview, giving them a chance, and seeing how they pan out. Good thing you wont get him in for an interview because he didnt make his baboon breathe.
I may be real wrong, but I think that the kind of job where you can do anything, full responsabilites, does not exist - for a beginner. This is the rare occasion where I'll agree with you, and good thing he didnt say he wanted full responsibilities at an entry level, so I dont know why you're holding this above him.
So, let's say I'm a studio who want to hire some people. There's already a lot of people on the market. How will I choose the guy who fits ? As far as I'm concerned, I would see two points :
- The personal work the candidate would have done outside the cocoon of the school or previous payed job. Ok, time given, if he doesnt get hired, he could/should. You should be stoked he took school so seriously and acomplished (in mine and many others eyes) a lot in the time given. If he was showing the same reel 6 months or 2 years later, I could see this being a problem, but good thing he was dedicated and hard working to produce, which... might be good traits to have in an employee?
- The research, and thus originality, that this candidate would have done to develop his own style and personality. Do you even know how long it takes to truly develop a style? Forever. You know what goes into developing a style? Researching, copying, pasting, and mixing all your influences (from life, reference and art) to help better your understanding of a vision and how you project that into a medium. This demo reel is one hell of a start into developing a style (he's only put one year into it) and if you dont think so, something is wrong with you.
There's also a lot in moulding your demo reel for the company you want to work for as an entry level employee, because I doubt Bizzard would hire him (as a graduating student) if all his stuff looked like it came from Pixar, Anime, or too stlyized of influences.
I could go back to your threads, check out your work (already have) and know that you, as a working professional, with work experience, still have really shotty mistakes in your work that you, your fellow employees, and your supervisors let slip by for either lacking an eye, not being able to take advice, or meeting deadlines, and compare you, the working professional, with years of experience, to a student, who's been doing this for a solid year with no work experience, and say "Wow."
I dont mean to attack you, but honestly, giving advice to a student (which on average, 90% are poor looking for work) to take the time (that he obviously has) to tear apart his demo reel, totally, and rebuild it, is ****ing ridiculous, especially in one with such obvious potential and talent. Giving him words of advice like, "And this is a logic way of thinking : If you want to model, you have to know how to do it to make this 3D object animable. Same goes for texturing." and how to better his presentation, small fixable things in individual models or consistant specific errors throughout the demo, would be way more beneficial to him, as a student without any work experience, then telling him to start over.
I really didnt mean to de-rail the crap out this thread, because Jisung, your way too humble about your work (I'd go as far to say unhealthily humble) and whoever doesnt give you work shouldnt only because they dont have any to offer or they were too retarted to not give you an interview, and you should know that.
You deserve the crap outa top row, whether or not you sculpted, bumped, or textured in Z-Brush, because you truly showd how you were able to use it as a true tool (in many ways, more than 90% of people who use it) for a 3D artist, and that should set you apart from the pack, and hopefully people will realize this and start giving you cash to produce.
9ineDown
03-16-06, 02:03 PM
Davlin makes some good points, but I disagree with your logic behind what employeers are looking for and also telling him to re-work his reel. I've talked with a couple of VFS graduates who are now employeed in their field, that also took the SAME approach as Rjays. They had 3 characters that were fully modeled with good topology and also textured, it demonstrates what they have learned while in school and also what to expect from these people. I totally disagree with the fact that you're telling him to strip down his demo reel and re-do it, I think adding to it would be a better idea if he were to make any changes at all...but that's later on down the line. What he has is solid, of course there are things that he could change and add onto...because everything can always be improved, even Michelangelo's work could have been improved...but it was very good as is. If it werent for schools and universities, then we as artists would not have a concrete foundation to build upon, only what we already knew...they teach us the knowledge, and from there is where we grow....knowledge is power, it makes us stronger. Rjay's workflow is the same exact workflow I use and also a workflow that many respectable artists practice. Is it the best method to use? Who's to say, it's what works for them, and me. Different strokes for different folks man....either way, this could be argued all day but the fact is, is that Rjay did a killer job on his reel and deserves the congrats he's recieved. Dude worked hard for this, so dont try and strip that away from him like you're telling him to totally re-work his reel right after completing it.
Anyway, pretty good modeling Rjay and the texturing is really nice....especially on the Ripper. The specularity on the Baboon looks awkward in some places....but over all, good stuff ;)
CorruptPoly
03-16-06, 04:40 PM
Jisung all I can say is WOW.........., You will find a job.
Davlin please read this.
From www.urbandictionary.com
Playa hater
Most simply, a playa hater is someone who openly criticizes, purposefully attempts to sabotage, or who indulges in any number of other activities/behaviors aimed at someone they consider a playa, or even at playas in general.
The derogatory aspect to the term comes in the idea that the person who's hatin is really only jealous -- they playa hate because they wish they could be as successful, or alternately wishes they could somehow have the playa to themselves.
So, of course, quite often a playa hater is someone who at some point or other feels they were done wrong by a playa.
nelson_419
03-16-06, 05:49 PM
Hey there, I was wondering what resolution do you use for the your textures as well as how long did it take you to create each of these characters?
thanks,
-Neil
this is for Mooingcow. and for every people that think hard work is an asset. i know that jisung works very hard. i was there and i really thing i learn a lot from him. i think he has a solid reel not in my case that i couln't finished mine. if not i've ready would have a job. the guy from france give just a point of view diferent. so miss Mooingcow take it like an attac to jisung.
i think that davlin has some wisdom in his words because he already has worked. I guess he is a pro.
i think expereince can be gain by working in a studio or in your house. but obviusly work experience is most importan than skills to me. is like a pro should be fast as hell to model something. cool and eficient. thats why i think i'm not ready to be a pro eather way.
thats the problem i feel is that Mooingcow takes the comment from Davlin like a direct attac agains jisung's reel.
honestly i gonna say this one time. a company give a sh*t if you espend all your life trying to be good. and still your work looks bad.
Mooingcow thinks that life is so easy. not my friend if i want some day work in other country i should be 3 times better than a local worker. or have at least 2 degrees or maybe 4 years of experience. or get married with the fat joe's sister.
but for you is just sent your reel without textures and thats it. i think you should not cry for reality. but that is your problem IGO you don't care really for people. you think that you are a good friend. may be you are, i really dont have idea. when i ask to lend me your sister in a seriusly way. you said something to me like "she has boyfriend".
what a f*ck? i dont want her for myself. i think i'm good enough to get a job in your country but is harder to me just because i'm not american.
i remember you laughing in the 3d54 graduation screening. i think you where right almost all the reels from that class sucks. but if a pro even take the time to give me and advice i would be very happy to lisen that advice. even if the advice is redo it from the begining.
becuase when you are ready to work the work comes to you. just becuase you are so good that you can work wherever you wish.
obviusly jisung is insane good so ad some extra stuff to his reel is only take him time.
i don't think he needs to do more stuff to his reel. but in my case is diferent.
i need to re do it all over again and guess what it's going to take me less time and the quality is going to be even better.
yea i agree with Davlin i would chose the bastards from previusly payed work and at last the ones that are newbies. but with ennough sklls. i think style is dam important. just an example why i could not be working for Marvel. because my style does not feed the standars of that company.
"Im so glad I dont want to work in France, your way of thinking (especially comparing inexperienced students (especially the ones who had no 3D experience a year ago) who're looking for entry positions, to working industry professionals) is distorted retardedly IMO."
just like in the united states. is the same thing. i think i could work to gain experience in any dam part of the world.
Juanito69
03-17-06, 04:02 AM
Hi everybody,
I’m ashamed to be French when I read point of views like those of Davlin, but unfortunately, it’s quite representative of the way of thinking in France, and the narrow minded spirit of most people, and their fear of losing their jobs in an aging country with no active drive.
From my point of view and experience, I always loved working and hiring the younger generation of artist coming out of school that demonstrate this kind of quality level like Rjays’s, even without experience. We don’t care about experience as it’s quite obvious he’s just coming out of school and didn’t get the chance to gain any yet. So if I can be the one to give a first job and first experience to someone talented, it’s as gratifying as the quality of my own work. Furthermore, I think Rjays must be very excited to discover a real production among an experienced team, so why not encourage him truly instead of giving him that kind of remarks because it only depends on him to showcase his work, and no one else. Some of your points are interesting, but they would be even more if they were formulated in a constructive manner.
Rjays, it is true that adding movement to you characters and adding some concept drawings would give more impact to your presentation, but I think you know that, and you will get to it when time permits.
Anyways, I’d rather without doubts see 3 characters well created than 50 mediocre.
Alright, that’s all, and good luck to all the students coming out of school, there is always work for the ones that give their best, and of course for the really talented bunch.
=BlackNull=
03-17-06, 04:13 AM
I usually refrain from taking part in these kind of discussions because it always gets out of hands, but I was quite shocked at Davlin's comment. I was really amazed by Rjays's demo reel that shows an excellent artistic eye and great talent. In any case, their has been some really good points mentionned in support of Rjays and I hope he is proud of his work as lots of us are.
Good luck and see you around the forum!
pierre
Okay, now I've been slapped in the face many times, I finally got a minute to respond. Most of the replies are hallucinating and hurtful. Did you even read the whole thread ? Did I spoke about the whole 3D world, or only in the VFS context ?
All I wanted was to try and help Jisung the better way I could, and now I feel like a criminal. People are shocked and ashamed by my replies ? Wow, chill down guys !
First of all, I spoke only in the context of the VFS. Because a lot of student are graduated from this school each year, and most of them have the same skills than Jisung. So my point was : How to help him stand out of the crowd, since they all have a demoreel with 3 static models ?
If I had no respect for him or what he did, I would not even cared to type my replies.
Of course, Jisung's skill are far better than the average joe's. But there's also people like Steven Chen, who've graduated recently, and he is technically better than Jinseng ( that is my personal opinion ). And I'm not speaking about all the guys who are already on the market, looking for a job. All of them are making lot of people, who wants the same position as him.
Now for some details about me, just to make some points clear. I decided to go into 3D 1 year and a half ago. I was not rich enough to get in a school, so I had to learn everything by myself, and that was one year of very hard work, 20 hours a day and no week-end, with barely any money to be able to eat. I started to work as a pro only one month ago. So, I pretty think I walked the same path Jinseng is, right now. I'm not a multi-years experienced pro who would come here and brag or try to sink a student. In the opposite, I really would like to make the people avoid to walk the same path as I did, because it wasn't pleasant at all. I worked the hardest I could, without knowing if I would be good enough, and I finally got a job, thanks God. Skills apart, I'm not that different than Jisung, and that was the reason I wanted to try and help him.
So, I can only speak about my experience, what I lived and what I saw and heard ( from the pros themselves ). The advices I gave him got me a job. Maybe they are not that distorded.
That's just me, so if I'm wrong on any points, I would like to know, to be able to discuss it, and not be slapped or spitted in the face. Thank you.
Now, to answer to everybody :
Mooing Cow : Sorry to be a distorted retard, but if you read what I typed above, I hope you'll see my point. I never ask him to destroy his work, I told him to rebuilt it with what he already got and put in stuff that will add some personality and make a better demoreel. It can be small stuff, it can be more work, I don't know. But the better demoreel he will have, the bigger his chances will be.
That's my feeling anyway.
And, more importantly, if he got the original files, like the Premiere's file ( or same software ), it can be done really quickly.
Taking a bit more of time to do that, considering the benefits he can have, is, to my opinion, a good idea. Stepping back to be able to jump further.
9ineDown : This is not my logic, this what I heard, and what I've been asked. To my despair, by the way. If someone has better information on this point, please share it.
CorruptPoly : If you say so. I'm just a psychopath with nothing to do than trying to "kill" people on the net, ho ho ho this is so much fun. Happy now ?
Tokaru : Thank you, I know you didn't write this to help me specifically, but I was starting to think I was the worst on this planet.
Juanito69 : You seemed to be at Lyon ? Interesting. What company are you working for ? Maybe it was one of those who told me to be at least 2 years experienced, to know everything and not asking to be payed at the end of the month, like so many here.
I was in touch with many companies in France, 22 to be exact. They all said that. So, if you are different, it's great for you, and your workers are very lucky.
Losing my job ? Narrow-minded ? Honestly, that would work if I was 50. I'm only 28, and as an ex-"intermittent du spectacle", losing my job is not a fear, it was an everyday-reality. Sorry, but I'm not the guy you describe.
Blacknull : Hopefully, with this very reply, I made clear the disturbing points. If not, please ask.
Now, I don't want to be a nuisance to Jisung anymore. If someone wants to talk about what I said, or insult me, or discuss whatever you want, I'm there, feel free to contact me by PM.
Jisung, good luck to you. I really whish you'll find a job quickly. If that's the case, don't hesitate to tell us, I would be happy to hear some good news from you.
Bye !
Jason Belec
03-17-06, 07:12 AM
Hello Rjays, and welome.
Nice work. Depending on the market you are after they should at least get you an interview.
The thing I did notice and was mentioned within all the flact from people, was that you pretty much modeled say 85% in XSI, I believe. This isn't bad, but it restricts the potential of your work in some ways. A good base, then jumping to Zbrush might allow you te quickly generate a variety of models for the same base mesh much like concept sketches. Then if you had a friend/yourself rig up that base for some basic animation, you would be able to readily adapt to necessary changes quickly through displacements. Just an insight to production for you, where nothing is ever fixed (exceptions exist).
Also to address a statement in all the flact about developing a style - don't! Styles change, fads change, be ready and willing to constantly evolve and change, it is the only way to exist in this industry. School was a baby step, the rest of your life should be spent learning and adapting and trying to anticipate the needs of upcoming projects. The greater your versatility, the greater your value. This doesn't mean to try and be all things on a project, but your role in production will be a certain look, style, ideal, what-have-you, and the next project will not be the same.
Overall your work is solid, the real questions for a job are going to be 'How fast can you do this design?' 'How fast for the model worked up?' 'Textured?', 'Can you do it? Be honest.', this is a business not school. I bring this up, because though I'm known for giving young people chances, these are the questions that catch them everytime. Not many places have the desire to go through this at all, much less on a regular basis. "At a festival I was paneling - I remember a Disney rep responding to a student for a possible job, stating that they had best have a minimum of 3 years work experience before applying." Of course, the response is always, how do I get that experience - this is where schools fail (my opinion).
That said, no one is going to expect you to compete with someone working 18-20 years in the industry, and you are going to have to understand you are not going to beat that experience out of the gate. Some of the senior/known talent on this forum are going to offer you insight and it will help you. If you continue to adapt, improve and show your work, some of those individuals might recommend you for some work, then it's up to you.
This pretty much goes for everyone that's popping up from schools, looking for a career. I hope it's of some value. ;)
Davlin.....
''- Animate them !!! A simple pose with some breathing, head and eyes moving around, would double your effects to the guy in charge of recruiting.''
Did Michelangelo made his statues breath? No, they looked so lifelike that they didn't need that stupidness. Breathing and moving/blinking eyes are the lamest things to be seen in a modeling reel. Jisung captured the moment of his characters to tell their story. For me it's very clear, and I love his work.
''Minimize the VFS thing. You're not selling the school, you're selling yourself. ''
People at VFS are required to put VFS presents / staff credits / copyright in their reel. It's a legal thing, which all students agreed with / signed, when they got in.
''Tear your demoreel apart, and rebuilt it. Don't stay too much on your models, because we feel that you got only that to show, and that's not a good point, it makes you an inexperienced guy. ''
I recall from a recent presentation by a lead from Rhythm and Hues, that if somebody shows them a reel with even 1 awesome piece, and a few good ones, chances are good that they will hire that guy. Experience is only there to make up for the lack of talent. Obviously Jisung shows that he has plenty of talent and a great work ethic.
Davlin, Your offensive and insulting posts make me sick, and it deffinatly shows that you are a guy I would never like to work with in a team environment. For somebody that is 28 your behaviour is terribly imature btw.
Your posts are not there to help Jisung, they are there to try and make you look like somebody who know's what he's talking about.
NO SIR! In my opinion you are trying to compensate your own flaws with big words, trying to get the attention your work doesn't get.
you guys talk way to much ..... :|
Im with Slocik =)
Wonderful reel!
Davlin.....
''- Animate them !!! A simple pose with some breathing, head and eyes moving around, would double your effects to the guy in charge of recruiting.''
Did Michelangelo made his statues breath? No, they looked so lifelike that they didn't need that stupidness. Breathing and moving/blinking eyes are the lamest things to be seen in a modeling reel. Jisung captured the moment of his characters to tell their story. For me it's very clear, and I love his work.
''Minimize the VFS thing. You're not selling the school, you're selling yourself. ''
People at VFS are required to put VFS presents / staff credits / copyright in their reel. It's a legal thing, which all students agreed with / signed, when they got in.
''Tear your demoreel apart, and rebuilt it. Don't stay too much on your models, because we feel that you got only that to show, and that's not a good point, it makes you an inexperienced guy. ''
I recall from a recent presentation by a lead from Rhythm and Hues, that if somebody shows them a reel with even 1 awesome piece, and a few good ones, chances are good that they will hire that guy. Experience is only there to make up for the lack of talent. Obviously Jisung shows that he has plenty of talent and a great work ethic.
Davlin, Your offensive and insulting posts make me sick, and it deffinatly shows that you are a guy I would never like to work with in a team environment. For somebody that is 28 your behaviour is terribly imature btw.
Your posts are not there to help Jisung, they are there to try and make you look like somebody who know's what he's talking about.
NO SIR! In my opinion you are trying to compensate your own flaws with big words, trying to get the attention your work doesn't get.
thats freaking cool. i gonna apply one day to rythm an hues. he also said that you should have movie qualiy work. this world is very hard. wait a second i want to make video games. what ever. people just take it like a simple comment.
it's not and attac agains jisung. thats why i just make comments on people work that i care.
i think jisung already should have a work offer.
erikals
03-20-06, 06:22 PM
Great textures, great modeling, great anatomy.
I guess I'd like to see bout 2 more models though, then again, the stuff is very good so...
U'll get a job, I promise ;)
stimpack
03-20-06, 06:54 PM
I watched your reel and skimed to the end here to post my thoughts, so here goes. The models are all solid and very nice, the manner that you show them in the reel id change a little. I say this because, honestly watching something spin a bunch of times gets boring (not your work, the spinning). Place yourself in a employeers shoes, if you just watched 30 reels of models that all spin repeatedly in a circle would that keep you entertained? What id suggest (and this is just my opinion i could be wrong) is move your characters around a bit, even if its a quick 30 second animation with the animal roaring at the camera. That will atleast show off the models ability to deform, and keep things interesting instead of just a slow spin.
once again these models are very nice and im sure they will land you a job, so pre congratz on that. You should (if you have time) go back and give your demo reel another look at and see what you could change to spice it up a bit. heres a little clip I found from Blizzard saying pretty much the same thing i just did.
cheers!
Blizzard: Finally, if you really want the best shot, you need to show us you can animate in 3D. If you can take a character completely from pencil concept to a 3D animated, living, breathing entity that appears full of life, style and attitude, then you have the best chance to earn a spot on the team.
exerpt pulled from here: http://www.blizzard.com/jobopp/tips-gameartist.shtml
9ineDown
03-20-06, 11:46 PM
That was pretty interesting to read. I know studios want artists that can do it all, everything from the technical side of things to the creative side...but I dont see why animating a character in a modeling reel is necessary. If studios are concerned with if the characters are animatable and able to deform properly, then that's what wires are for...just look at the topology. I cant rig to save my life, so naturally the animation would be poor. Qualifications in candidates may vary from studio to studio, just because Blizzard "wants it all" doesnt mean you couldnt get on with EA based off a modeling reel alone with no animation.
Rjays, I've watched your demo reel several times now and have been more impressed with each viewing. I certainly feel that you have the skills to land professional work as a character artist.
Best of luck to you, the quality of your work speaks for itself!
kolbyjukes
03-25-06, 12:12 PM
awesome reel, you should be proud :)
[]v[] - 4
03-25-06, 08:37 PM
JiSung Buddy,
Your demo is fantastic. Personally I really like everything in it. The way you pose your modes, texture, your style. EVERYTHING!!! From the guy who was so quiet, we got a masterpiece. You shouldn’t be worry about getting the job, it will simple come to you. I hope I will see you during our screening. Best wishes and good luck in your future.
Lj..:tu::tu::tu:
mikemagruder
03-26-06, 05:39 PM
Jisung,
Beautiful work. I don't think you'll have any problem finding work. These are beautifully modeled pieces.
Davlin,
you have some good points. It takes guts to voice a potentially unpopular opinion, especially, if I guess correctly, in a language not your own (???). I hope your comments were taken with the respect and humility I'm sure they were meant.
Mike
JiSung
Your work for being out of school is amazing!
Keep up the hard work. Aside from the prolific posters on this thread who like to make noise -
I actually work in the industry and can tell you that you will have no problems getting a job - None at all -
Keep up the good work!
droarty
03-27-06, 09:59 AM
Hey man,
just wanted to say that I thought the reel was quite strong. The only thing I would have done.. is maybe put some idle animation on it to show you understand a basic rigging structure.
The only thing that looked off to me was the proportion of your first character. I would just say keep studing anatomy and try to get more familiar with structures of the muscles and bones.
looked great though!
congrats. I'm sure you wont have a problem finding a job.
:tu:
christopher_powell
03-27-06, 10:58 AM
I've been keeping up with this thread and I think its awesome to see everyone cominng to Jisung's aid. I was very impressed with his work and it was actually one of the things that made me decide to learn XSI. I wish I had half of his talent. Its always so much better to avoid negativity when speaking of others work especially if you can't do better yourself. Constructive criticism is always good because lets face it.......there is always someone better and more knowledgable and we can learn from that. I do think that its unfortunate that people who used to be on the other side of the proverbial door forget what its like to be on the outside looking in.
tbx_3001
03-28-06, 09:06 PM
Great stuff Jisung. I have to admit while reading this post I was more piss off about Davlin comments than anything. Considering someone at his level, his comments were too harsh to a guy just coming out of school.
Anyways, just keep going Jisung and don't stop. You'll do fine.
isn't there some vfs forum you can go cut each other's fingers off on?
Good work buddy. I know people with a quarter of your skill who have jobs as character artists on triple a games.
With the foundation you have, you'll go far.
Inspiration to the rest of us.
visipix
07-10-06, 01:18 PM
Great modeling ......
Keep up the great work.
http://www.visipixstudio.com (http://www.visipixstudio.com/) | http://www.esmedia.ca (http://www.esmedia.ca/) | http://www.visipix.net (http://www.visipix.net/)
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