View Full Version : Floating a question out to the universe - *Maya related*
AlchemicXII
07-12-04, 03:54 PM
...So I'm on week two of sculpting in Zbrush.
I want to take my poly heavy bits and pieces (heads, arms, legs, and torso) into Maya 4.5 to accomplish 3 things: Unify the parts, reduce my polygons and add bones.
Is patch modeling the best way to acomplish this in Maya? Or could someone more experienced suggest a common sense work flow for what I want to do. BTW I am still in 1.55 (MAC).
~Thank You~
wchamlet
07-12-04, 07:46 PM
You could do this any number of ways. But my suggestion to you is to redo the geometry in Maya. Ken Brilliant posted a techhique on how to go about this, and IMO I thing it works out well.
I tried doing what you are wanting to do, and I had a hard time getting all the geometry to cooperate, and I eventually gave up messing with it.
http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=1&t=013628&p=
My advice to you, is get use to how Zbrush works now, because when Z2 comes out for Mac it will definitely change the way you work!
AlchemicXII
07-12-04, 08:47 PM
wchamlet
Thank you for the link, I will take my time picking it apart.
Believe me. I am waiting with all the God-given patience I can muster for 2.0 to be released for MAC. Tell me, is there a way to easily group elements into a single tool in the latest version?
In the meantime, I'm sharpening my skills:
http://www2.zbrushcentral.com/uploaded_from_zbc/200407/user_image-1089690379nki.jpg
I'll be sure to post him when he's all done.
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