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View Full Version : I have found a new home!! first post =)



stimpack
03-08-06, 11:47 PM
Ive lurked around these forums for the past few days tryin to see how things work around here. It seems yall are a bit more open to crits and nicer in general so ill start posting over here now =)

I taught myself zbrush over the weekend and started in on my first attempt, crits are more than welcome =)


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on a side note....is it not good to tweak your geometry to much if you plan on normal mapping it back down to a low rez? im noticing some problems when i zmapper it out, it seems that i may have altered it a bit more than i should have :confused:

cheers!

Tartan
03-09-06, 12:21 AM
Nice body form Stim, keep going on it!:) :tu:

FikusOmongus
03-10-06, 04:43 PM
Nice progress , Princess ;)

Think we could see the concept sketches for this?

Jason Belec
03-10-06, 05:17 PM
What you are doing shouldn't affect normal map output at all. I have distressed meshes a heck-of-a-lot more than that with no problems. Perhaps your app of choice needs some settings altered. Or post up your steps and images of results, we'll try to help. ;)

stimpack
03-10-06, 10:18 PM
Tartan: Nice body form Stim, keep going on it!

thanks man, will do!!!

FikusOmongus: Nice progress , Princess
Think we could see the concept sketches for this?

lol you must go to my school, only they know that nick name =P who r u?? And yes, i can post up concept, id like to refine my sketches a bit more, hand rendering isnt my strongest point =)


Jason Belec: What you are doing shouldn't affect normal map output at all. I have distressed meshes a heck-of-a-lot more than that with no problems. Perhaps your app of choice needs some settings altered. Or post up your steps and images of results, we'll try to help.

my steps are..... modeled in Maya, kicked over to Max for unwrapp. I sent it off to zbrush for polishing where i kinda made up stuff as i went =) I then used zmapper to extract a normal map, which i saved as a tiff. I went back to max, loaded up the model and droped the normal map into the bump slot. As far as i can find this is the right way to do it, am i way off? I get funny results so I must be missing something along the way.

on a side note, i found a tutorial on creating a displacement map and bump map in zbrush then going back over to max and using them. That gave me decent results but made it high poly when i was trying to keep it in the 2500 poly range =/ I may just go with it being high poly for now.



more updates comin before long....been a long.....long.....week...

Jason Belec
03-11-06, 05:15 AM
stimpack, I'm not much of a max guy, but several threads on the forum deal with your issue or similar. A Render thread exists as well, that many people have put up very detailed instructions concerning Max and it's issues. All the best and keep us informed of your progress. ;)

stimpack
03-12-06, 10:38 PM
So ive had to push up my deadline a week on this due to me going to GDC. So i made a quicky pass at some small detail and kicked it back over to max.

If someone can help tell me why some detail is stronger in places than others? I made a difuse, and a bump. Detail in the legs seem to stick out more than in the chest and face, so its like i have to pick which i want, detail in the face makes the legs crazy bumpy and to make the legs seem normal means almost no detail in the face at all. I noticed some detail has come in kinda "muddy" in areas and "crisper" in others, could this be caused by unwrapp not being sufficient? Any help is appreciated =)

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...as i post this i just realized i mirrored some of my unwrapp ontop of others like both legs are in same area.....wow dumb move on my part lol i really shoulda planned that one out a bit beter :cry:

stimpack
04-27-06, 06:39 PM
Blast from the past here, finnaly able to sit and work on finishing this project! Its an oldy thread but didnt wanna make a new one =) so here is updates, crits are most wanted.


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abone114
04-27-06, 06:55 PM
very cool idea, love the mask. are you going to define the musculature some more?

stimpack
04-28-06, 12:29 AM
thanks man.

probly not gonna play anymore with the muscles if I can avoid it. I like the built, but soft look. Those super veiny dehydrated bodies just dont appeal to me so i never make my characters like that. Just my trademark in a way I supose =) I did more work on it, but ill wait to have a big update instead of posting little ones.

abone114
04-28-06, 06:00 AM
good call man, keep at it!

meletis
04-28-06, 07:58 AM
Wow vwry cool!! Really like it! Keep it up!

Frenchy Pilou
04-28-06, 08:18 AM
...cyclist's calf :D
Have fun Zbrushing :cool:

stimpack
05-08-06, 11:32 AM
Well im out of time, I have to put this one down for now and start on his lady friend. cheers!

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