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View Full Version : Beyond 4096?



Stephen Green
05-18-04, 12:10 PM
Hi,

I was wondering how people approach the 4Kx4K limit on displacement maps.

It's not a problem for heads, but if you've got to map an entire character it seems a little tight if you need to get close to the model.

If you have natural seams, it's easy enough to do the model with separate maps, but not if you need a seamless model - I was wondering if anyone had encountered this yet?

Thanks