el-d
02-27-06, 01:29 PM
except mine don't!
Ok looking for some help here. I've done my sculpt(an oldish 1 I've updated and textured), was going to take it into Max and add the eyes.. however it seems like my eyeballs don't quite match up with the eyelids.
What is the best technique for getting eyes right. I think I've caused myself a bit of a problem in getting ahead of the game and zapplinking my texture but I still want to sort out these damned eyes.
I've looked at a couple of techniques.
1: the pixologic fisheye : ie proj map, displace sphere
this method I think works well for adding the eyeball after you have the eyelid sculpted well but my eye socket is wrong.
2: the multimarker method of adding a sphere - just not very happy with this. Positioning seems vague and my results left me looking for another method.
So ... what I'm asking is: how do you create the socket/eyes?
Thanks in advance......and probably again after ;-)
El-d
Ps - here's a couple of renders. ( Z render -photoshop 35% softlight layer after)
head_rend1.jpg
head_rend2.jpg
Ok looking for some help here. I've done my sculpt(an oldish 1 I've updated and textured), was going to take it into Max and add the eyes.. however it seems like my eyeballs don't quite match up with the eyelids.
What is the best technique for getting eyes right. I think I've caused myself a bit of a problem in getting ahead of the game and zapplinking my texture but I still want to sort out these damned eyes.
I've looked at a couple of techniques.
1: the pixologic fisheye : ie proj map, displace sphere
this method I think works well for adding the eyeball after you have the eyelid sculpted well but my eye socket is wrong.
2: the multimarker method of adding a sphere - just not very happy with this. Positioning seems vague and my results left me looking for another method.
So ... what I'm asking is: how do you create the socket/eyes?
Thanks in advance......and probably again after ;-)
El-d
Ps - here's a couple of renders. ( Z render -photoshop 35% softlight layer after)
head_rend1.jpg
head_rend2.jpg