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View Full Version : Maya to ZBrush2 deep



Sabotage
04-08-04, 04:44 PM
So I read the tutorial from www.pixo.com.au (http://www.pixo.com.au)
about the displacement from zbrush2 and maya
so I wan to import a low poly model from maya head and divide and detail it to 1000 000 polys then I want to make a normal map not displacment and reuse it in renderman or else but there no tutorial about the specific coordsys things with normal mapping and I want to use the maya UV with normal mapping and texturing in zbrush 2 thank you in advance

roguenroll
04-08-04, 04:48 PM
well im still learning the process and have started to throw some links togther to help me.
http://www.fmotion.net/zbrush.htm

maybe you will find some useful info in these from CGtalk and some from here that Ive posted from other artists.

Sabotage
04-08-04, 06:30 PM
thank you very much but it is not explained
deeply and not for maya normal mapping tutorial for lightwave