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View Full Version : Moving an object (tool?) in the screen plane?



Monkeyfarm
11-25-02, 03:51 PM
If I place an object in ZB (as I understand the vernacular, placing a "tool") how can I move the object in X,Y,Z relative to the screen plane, rather than the XYZ coordinate space defined by the "gyro"

For example:

I place a sphere3d, edit it via various "T/W" movements, rotate it via the Transform / R (which makes the gyro on a funky axis vs. the screen plane)

Now I want to move the object around in screen-related XYz space, but it seems I can only use the gyro, which because of the previous rotation is now at a weird skewed angle, thus making all motions have an element of "Z" to them.

I simply want to move the object to the right in screen space.

Does that make sense?

I realize that once I snapshot an object or change tool, I can move the layer via the ~ key. I essentially want that capability while the object is still in it's 3D form.

How?

WingedOne
11-25-02, 04:14 PM
Monkeyfarm, you can move the object in the X and Y directions using the grey gyro and you can move it in the Z direction by having the transform pallette set to "M" and dragging up or down to move you object away from you or towards you.

Monkeyfarm
11-25-02, 05:08 PM
At first I was like, "what the heck does he mean, the grey gyro! Where is the grey gyro!" But then I noticed that little bit of grey ON the gyro...

This program's UI is a monster to learn, but I have great respect for the dev. team in coming up with a UI paradigm that address the unique nature of what ZB does. Once you know how something works, it makes a great amount of sense and hints to the rest of the iceburg under the water, but for me it's like having knowledge of other 3D apps. as well as 2D apps is almost a hinderance! :)