Sample D Light
08-29-02, 05:29 PM
I'm trying to make a ground plane rotated "80 degrees" as per others instructions so that I have a base for rendering shadows. I create a cube wich I then use the Initialize-Z size to make thin, and I make sure that the Gyo-widget has been perfectyly aligned, then rotate it 80 in the "X" which is the horizontal axis, but it won't rotate in only the X axis. It gets all skewed and crooked, I also noticed that if the rotation seems different if you move the tool preview plane around to get a better view an whats happening. Why is this?
If I am constraining the rotation to only the X axis then why is it rotating in other axis? I'll keep trying and hopefully can figure this out.
If I am constraining the rotation to only the X axis then why is it rotating in other axis? I'll keep trying and hopefully can figure this out.