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dfrenett
02-04-06, 03:48 AM
LATEST WIP:

all_in_WIP5.jpg

*** ORIGINAL FIRST POST ***

Hi All,

I am creating a scene in a dentist office, here is a skin shader test for my dentist character.

Looking for crits so far. Thanks!

dentist_WIP_4.jpg

dfrenett
02-08-06, 04:23 AM
So I have changed direction from a dentist theme to a poker game. I am using my same character, I suppose he has grown on me, but am going a totally different direction.

Here is a mockup:

all_in_WIP1.jpg

Here is a concept piece I put together about a year ago, I ran across it and I want to put it into 3d finally.

all_in_concept.jpg

dfrenett
02-08-06, 02:03 PM
I have added the dudes hands in, after detailing in zbrush. I have some artifacts though, time to search the forums for some answers.

I built a rig for the hands, posed them, then pushed verts to fix the shortcomings of my rig. I have huge respect for those who can come up with a realistic hand rig. Then into z for some details.

all_in_WIP2.jpg

aminuts
02-08-06, 10:50 PM
haha good thing ya changed....no one likes to visit a dentist even a 3d one!:D

should be interesting to see where ya go next!

furrykef
02-09-06, 04:48 AM
He looks like the sort of guy I'd like to play against. Hehe.

But maybe that's just what he wants me to think...

- Kef

dfrenett
02-09-06, 04:56 AM
haha good thing ya changed....no one likes to visit a dentist even a 3d one!:D
:lol:Yeah that's kind of the impression I was getting!

Here is a quick render that conveys the feeling I am going for a bit better. I want the guy to be playing scared, implying that the others at the table see he is a chump.

all_in_WIP3.jpg

dfrenett
02-09-06, 04:57 AM
He looks like the sort of guy I'd like to play against. Hehe.

But maybe that's just what he wants me to think...

- KefHey, Kef. No he is certainly the type of guy you would want to play against:D

Jason Belec
02-09-06, 06:30 AM
Shot wise, you need the head a little higher to see more of his face and mouth. The hands and cards are fine in frame for position. Since he is showing his 'tell', then you should exploit that in the image. This size of the cards in tha last one is also fine. The second image from the top, with the hat, is closest - you best compsore of the group - straight on. The lighting is also quite good. Perhaps a bit of backlight from the left side of the shot to give focus to his look and catch the edge of the cards. ;)

Just suggestions, don't devaite from your idea unless it suits you. ;)

dfrenett
02-09-06, 04:06 PM
Hi Jason,
Thanks for the crits. I think a agree with you about the straight on composition. My original plan was to have the cards covering half of his face, but I am starting to think this might work against things.

btw, It is nice to see someone from Ottawa around, that's my hometown! I am living in Sweden this year, but can't wait to come back home in the summer. I don't mean to sound like one of those commercials, but I would pays TONS for a cup of Tim Hortons and a decent donut...

furrykef
02-09-06, 05:05 PM
I don't know, the way it is now, he's hiding behind his cards, which would seem to me that it gives exactly the desired impression. Sometimes less is more.

- Kef

dfrenett
02-12-06, 02:10 AM
Thanks kef,

I have played around with a bunch of different camera angles, but this one
does seem to work the best. The texturing and lighting is still standin, I should be finished the modelling shortly.

all_in_WIP4.jpg

furrykef
02-12-06, 02:21 AM
I think that does work better. The image seems more "balanced" and has a clear visual flow.

- Kef

dfrenett
02-13-06, 01:37 PM
Thanks Kef, I hope you think these changes still has flow.

I have done some texturing work. I moved the hands around a bit to fit into the sleaves, then moved the camera to match which seemed to completely change his expression. I did try to capture the worried look of my last post, but don't feel I got it back. My girlfriend thought he was giggling in the last one anyway, so it seems my perception is a bit skewed.

Its amazing how minor changes can have large consequences.

Anyway...

all_in_WIP5.jpg

aminuts
02-13-06, 10:24 PM
hmm he still looks worried....I think if ya add a table under his arms and perhaps a cigar smoking away or something it will still convey what you want. I can see it working but alone as he is....

it's almost as if in previous one...more close up....you can hear him thinking and can put yourself in his place

in the new one...you can't really hear what he is thinking but you find yourself wondering if he is worried or trying to play worried. If that makes sense?

anyways...keep going!! it'll all come together!

dfrenett
02-21-06, 02:30 PM
hmm he still looks worried....I think if ya add a table under his arms and perhaps a cigar smoking away or something it will still convey what you want. I can see it working but alone as he is....

it's almost as if in previous one...more close up....you can hear him thinking and can put yourself in his place

in the new one...you can't really hear what he is thinking but you find yourself wondering if he is worried or trying to play worried. If that makes sense?

anyways...keep going!! it'll all come together!Thanks for the comments, aminuts. I've added a table and a bunch more stuff.

I hope I got the feeling back that this dude is playing super scared. I am now working on the main character again. I think he has been spending to much time at the tanning salon, so I will work on his face, cloths and hair. Tonight I am spending some time on his hair mostly. Tweek, render, play a hole of golf on the psp, repeat.

all_in_WIP8.jpg

furrykef
02-21-06, 06:01 PM
Hmm, I think the white on the poker chips distracts the eye, taking the focus away from the player. I know that's the way poker chips really look (I have a set that looks pretty much like that), but it might look better if you grayed the white parts a bit.

I also must admit I prefer the way the eyes were positioned before, but you don't have to listen to me ;)

- Kef

dfrenett
02-25-06, 09:53 AM
Hmm, I think the white on the poker chips distracts the eye, taking the focus away from the player. I know that's the way poker chips really look (I have a set that looks pretty much like that), but it might look better if you grayed the white parts a bit.

I also must admit I prefer the way the eyes were positioned before, but you don't have to listen to me ;)

- KefHey Kef,

I took your advise and simplified things. Here is the final image:

Click here (http://www.2nd-look.com/3d/WIPS/all_in_final_large.jpg)for high res

PS: I started a new thread for this here (http://www.zbrushcentral.com/zbc/showthread.php?t=32999)

27_small.jpg