abone114
01-31-06, 10:26 AM
soooo, ive been trying to get my zbrush edited mesh back into maya for render and for the LIFE of me i cannot get it to look anywhere near as detailed as it does in zbrush. i followed a bunch of tutorials including scott spencers video and pdf format tuts, i used the same numbers used in those tutorials as well as playing around and shifting them and i still cant get it right, can anyone tell me whats going on here??
this is what it looks like in z brush:
zbrushDragon.jpg
and this is the crap that mental ray in maya is giving me:
mayadragon01.jpg
mayadragon02.jpg
mayadragon03.jpg
mayadragon04.jpg
ive played with the numbers in the approximation editor as well as the alpha gain in the displacement map attributes and nothing seems to work, any input would be greatly appreciated!!
thanks
this is what it looks like in z brush:
zbrushDragon.jpg
and this is the crap that mental ray in maya is giving me:
mayadragon01.jpg
mayadragon02.jpg
mayadragon03.jpg
mayadragon04.jpg
ive played with the numbers in the approximation editor as well as the alpha gain in the displacement map attributes and nothing seems to work, any input would be greatly appreciated!!
thanks