View Full Version : Generic Male Model - ZBrush and Maya
Antropus
01-29-06, 11:34 PM
Hi,
this is a new model I started yesterday. I used my female model (also wip) as base for this one, tweaking the entire mesh in ZBrush to get the male muscles basic structure. That's why you will notice lots of pinches all over the body. I'll fix it slowly for my future posts. Some areas need more definition but since this is based on the female model, I need to redo the most of the topoly to avoid pinches and add more definition. Slowly but surely. I'm using ZBrush and Maya for the job.
My intention is to have a male and a female basic models so I can use it as base for my future models.
man001.jpg
man002.jpg
man003.jpg
Cya,
-Kris
Frenchy Pilou
01-30-06, 12:09 AM
...we can't see difference with a female model :lol:
Antropus
01-30-06, 12:19 AM
Yeah riiiight :)
Here's his twin sister WIP: http://www.antropus.com/gallery/thumbnails.php?album=49
-Kris
3d55steven
01-30-06, 12:44 AM
looks really sweet, no dought it will be another awsome piece when you are done with him, you have been a huge inspiration for me, definately one of the most talented aritsit i have seen.
steve
Artmarqy
01-30-06, 02:31 AM
aah yeah i see what you mean..so you can generate ah whole lot of different models from 2 base models right? thats how Aki Ross from Final fantasie was generated aswel;)..i think that japanese girl from Animatrix was generated from Aki Ross..hehe not sure but its a great way to save aLOT of time!
Keep up the great work btw..it looks Great!:tu:
(the sister idem dito ;))
Sebcesoir
01-30-06, 04:52 AM
very nice!
I love simple and clean model... Always nice to look at...
Juste regardring the proportions, the body seems to be bigger than all the other members, or maybe its the head to be small?... Hope to see more!
I like it,very much. but i'd check a bit proportions. head seems to be a bit too small, and deltoids seem to end too low, so that you get a strange feeling with his shoulder area. if you imagine to see his bones under him, connectin with the acromion, arms seem to start too low .
Antropus
01-30-06, 09:11 AM
Thanks for the comments guys :tu:
About the proportions with the head/body, maybe is something camera related? I say that because I created an average proportion male, with not even 8 heads proportion (heros are 8 heads proportion). He is just a little bit thick but I know real people worse than that :)
Here are the proportions I have so far. The head size looks fine to me (the body need some tweak, of course):
proportions.jpg
Cya,
-Kris
billrobertson42
01-30-06, 09:27 AM
I'm working on the first stages of nearly the same project. Although I'm starting with the male version first.
Nice work, Antropus. :)
But I have a few small crits 'bout the arms...
Looks actually that the shoulder joints are joining the torso in the middle. The arms looks like they're ok, in terms of proportions, but they're not in the right high.... Sorry, my english skill is showing its limits there, so I can't go further in the explanations, but if you look anywhere on the net, here (http://www.karate.butsu.net/anatomy/skeleton.gif) for example, you'll see what I want to say. :)
Plus, the forearm muscles seems to be a bit overgrown, particulary in the elbow area... this dude got some pretty arms here, and... normal hands. ;)
Hope it'll help.
Bye !
metamesh
01-30-06, 12:12 PM
hi antropus, great work so far, but i think too that the arms should be a bit higher, and maybe the head a bit bigger...anyway great job so far, i think is a good idea to have this kind of generic models, just great to start working from them.
bigger hed, bigger triceps :] and it will be cool :D And i think he need a litlle more definition behind his neck :]
alexleia
01-30-06, 03:41 PM
wow!! nice work Kris!!
really great inspiration!!!
Alex Oliver
SolidSnakexxx
01-30-06, 11:26 PM
nice model, very clean and good.
Abyssis
01-31-06, 02:26 AM
Hi Kris, very clean and profesionel made skulpting and mesh:tu:
(I would like a bit "taller"-silhouette, but: it's my opinion only...:) )
Pestopants
01-31-06, 06:56 AM
haven't been on in a while, its quite a gorgeous model. I really love the sense of weight to all the anatomy and you've held back enough so that is has nice sense of naturalism. My only critique is that I'm not so sure about the level of detail you've put in for the thorasic spines, I don't think they'd be as pronounced on a model of your build. Anyways, awsome work dude.
e.
zuluone
01-31-06, 03:02 PM
Evening all, after lurking for the past month and a bit I thought I would contribute something which might be of interest to those budding Artists out there. There is a new Art magazine out here in the UK called Imagine FX, [concentrates on fantasy/sci fi art] it looks very very good, check it out if you can locate a copy [printed by the same people who print 3D World]
Also the latest edition of 3D World, March 2006, has on pages 42 to 47 a tutorial title "Modelling the male body" showing how to sculpt a male figure by Scott Eaton, additional tutorial files are available at the "Stop Press" section. This article is of particular interest as he uses ZB to do the sculting and offers tips and advice.
On pages 48 and 49 is a short tutorial on modelling the female figure.
On pages 52 to 55 is Tips & Tricks: Anatomy for 3D artists.
I might even be inspired enough to install zB2 and try out the tutorials myself...
Laters
Antropus
02-06-06, 03:06 AM
Hi,
Thanks for the comments.
I had not much time to tweak the model this weekend because I was working for the studio. Anyway, I did some quick corrections in the proportions, repositioned the arms, longer legs, general reorganization of the proportions and new loops in a lot of places, mainly in his back. Still a lot to do, like make some parts softer, but at least it looks a little more proportional now. I can't go crazy with details because this is just the basic model for future works.
Updates in the first post/first page.
-Kris
metamesh
02-06-06, 04:27 AM
hey antropus, nice update there! the proportions and position of the arms feel much better now, but from my point of view u have developed too much some of the muscles, or the separationb between muscles, like the shoulders with the triceps, ot the general muscles of the back... don't get me wrong, is a great model, and u did cool improvements to it, but maybe some areas felt more natural before? anyway great job
MattHHH
02-06-06, 05:20 AM
Well done Kris!!!Awesome as ever...
MattHHH:cool:
Antropus
02-06-06, 08:50 AM
metamesh,
yeah, I totally agree. That's why I wrote "Still a lot to do, like make some parts softer" in my previous message :)
I just need the loops in the place before I bring it back to Z to make it more organic again.
Thanks MattHHH
Abyssis
02-06-06, 08:54 AM
Hi Kris, very clean and profesionel made skulpting and mesh:tu:
(I would like a bit "taller"-silhouette, but: it's my opinion only...:) )
Hi Kris-dude, fine update :cool: :tu:
metamesh
02-06-06, 09:08 AM
sweeet, can't wait to see it finished
Hi Kris!
Love work as usual. But I think you need to check your proprtions.
I know that proportion is not a exact cience and may vary from one artist to another, but assuming an average acceptable proportions the eyes must be half way on the head. So, your model has that 7 1/2 heads from a normal person but you appears to miss something a little bit in size from the half down head. Take a look:
http://i3.photobucket.com/albums/y92/faraujo/antro_proportions.jpg
The blue square is the difference that make you head appears small, I think.
Another tip is make sure your nipples are 2 heads from the top.
Hope I´m right both in proportions and in english :rolleyes:
Um abraço amigo!
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