havran
05-11-03, 08:36 PM
http://www2.zbrushcentral.com/uploaded_from_zbc/200305/user_image-1052710410oiw.jpg
ridges come from noise in the Transform brush curve while editing a Terrain3d, which was placed five or six times with rotation and scaling
clouds in the moon come from a large Noise Radius in the material
I was looking for the first thing in the manual when I came across the second trick ;)
ridges come from noise in the Transform brush curve while editing a Terrain3d, which was placed five or six times with rotation and scaling
clouds in the moon come from a large Noise Radius in the material
I was looking for the first thing in the manual when I came across the second trick ;)