Catatonic
12-17-05, 01:48 AM
Hi there
I'm new here and just checked out the pixologic website, why? well.....came accross this thread here http://www.garagegames.com/mg/forums/result.thread.php?qt=17366
I am into making games etc. and I'm using the Torque engine.
Now I have questions! :D
Zbrush 2.0 seems AMAZING!!! esp. what the people on these forums are creating. I am blown away.
How will zbrush fit into a game dev's art pipeline? THere was mention that it doesnt produce good "geometry" for animation?
I saw someone here making a mod for Quake. THat model looks SICK by the way...very very wel done. How are you gonna import that into the game and how are you going to do the animation / rigging?
I dont see that Zbrush can do rigging....and it doesnt need to man it looks like A SWEET moddeler to me at a price I might barely afford.
What are the learning editions limitations?
So can you guys give me some insight here please i would be VERY greatfull.
I'm new here and just checked out the pixologic website, why? well.....came accross this thread here http://www.garagegames.com/mg/forums/result.thread.php?qt=17366
I am into making games etc. and I'm using the Torque engine.
Now I have questions! :D
Zbrush 2.0 seems AMAZING!!! esp. what the people on these forums are creating. I am blown away.
How will zbrush fit into a game dev's art pipeline? THere was mention that it doesnt produce good "geometry" for animation?
I saw someone here making a mod for Quake. THat model looks SICK by the way...very very wel done. How are you gonna import that into the game and how are you going to do the animation / rigging?
I dont see that Zbrush can do rigging....and it doesnt need to man it looks like A SWEET moddeler to me at a price I might barely afford.
What are the learning editions limitations?
So can you guys give me some insight here please i would be VERY greatfull.