View Full Version : W.i.p. +yesi+
alonso varela
12-16-05, 05:53 AM
hello
this is my first try with ZBRUSH.
yesi02.jpg
I hope that you like it
C&C are welcome.
alonso varela
www.alonsovarela.com
jazzbird
12-17-05, 04:55 PM
pretty good for first attempt way better than m***305;ne at least :D
i would like to see the body too
alonso varela
12-17-05, 06:10 PM
one more pic¡
yesi03.jpg
:: AV
alonso varela
12-19-05, 06:44 AM
One more pic¡
yesy004.jpg
I´m work now in the mouth, make a little more hard, but I´m learn the zbrush tools, for my is a great practice, I hope finish with complet textures in Zbrush and make the rigging, animation and render on XSI with mental ray.
c&c are welcome
:: AV
Craig Ward
12-19-05, 06:52 AM
Great stuff ZFriend...Keep it up !
alonso varela
12-22-05, 04:50 AM
Hi,
Two more images:
yesy_light&material-setup.jpg
yesy_light&material-txt.jpg
C&C are welcome.
also no mounth and no eyes...
thanks¡¡¡¡
The last image is very cool, it really comes together...
ryankingslien
12-22-05, 08:33 AM
Very cool AlonsoValera! :) Glad you are still enjoying ZBrush. ;)
Here is a link to a skin shader:
http://www.zbrushcentral.com/zbc/showthread.php?t=5393
It forms the base for alot of people's own skin shaders. May be cool to play with. :)
Keep up the good work. :tu: :tu: :tu:
r
alonso varela
12-23-05, 03:57 AM
thanks Master Ryan ¡¡¡¡
The next week I recieve my new WACOM, :D and make a new one character using all conceps I learn with the first.
Maybe before star the new one I think in make some analogic references and the 3D based model in XSI.
but.....before, I´m finish this DEVIL.
Best regards for all and happy CX.
alonso varela
12-24-05, 11:31 AM
yesy_boca.jpg
Interesting step for my Z training, work with "mark object", to include the teeths, I need make some detail changes in the mouth before the next stop in the eyes area.
C&C are welcome
Thanks
abraXas
12-24-05, 11:43 AM
hola alonso
me gusta sobre todo el modelado de los cuernos. en cuanto a los que le salen de debajo de la boca, (supongo que son dientes por el color y textura), podrias probar a orientarlos hacia adelante, daran un aspecto más agresivo
alonso varela
12-24-05, 04:04 PM
ok hago unas pruebas, y lo vemos.
ok, I make some test a we can see them.
:)
alonso varela
12-24-05, 04:35 PM
the changes:
pueba-cuernos.jpg
much better,, thanks¡
abraXas
12-24-05, 04:40 PM
glad to help, keep on going
mrxander
12-24-05, 04:43 PM
eso esta genial alonso
te esta quedando como ninguno
a mi lo que me falta saber es como despues de hacer un objeto y detallarlo
hacer un mapa UV plano para pintarlo libremente en photoshop.
Thats great Alonso
Its awesome like no one..
I just wanna know how i can make a UV map plannar to paint in photoshop. I dont like the UV tiles... i cant work freely ..
Sorry for my bad english..
Suerte Varelahead.jpg
im impressed by the teeths :P they look very nice !!
alonso varela
12-26-05, 05:01 AM
thanks¡¡¡¡¡
i like close this "TRAINING" creature for make new one.... :)
new picture
yesy_boca_color.jpg
The moth almost finish, now go to include the eyes....
I hope that your like it !!!!
C&C are always welcome¡
Thanks.
abraXas
12-26-05, 10:35 AM
this is looking good, expecting for the eyes. about teeth, well i think yours are good enough for this creature, making it was not wasted time.
alonso varela
12-27-05, 05:41 AM
Hello
I try to include the eyes in the creature, using the marker, but i have some problems:
My steps:
1º Make two independent Tools, one for body, one for eye, include the textures in both of them.
2º Import the two tools. Apply the Marker property in both of them too.
3º transform the two tool for rearrange the creature, put the eyes in the body eyes holes.
4º Make Polymesh 3D.
5º Load the new tool.
6º HERE IS THE PROBLEM, my eye don´t have texture, and the eye sphere not are in the body eye hole.
can I help me?
thanks¡¡¡¡
try the marker master plugin :P
alonso varela
12-27-05, 07:32 AM
where I can find it?
thanks¡¡¡¡
edit: ok, i have the plug right know'''' thanks¡¡¡
here :] http://www.zbrushcentral.com/zbc/showthread.php?t=28718&highlight=marker+master
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