PDA

View Full Version : Normal mapped Fatrat



Chanchito gordo
07-10-04, 10:45 AM
Hi everyone.

This is my first attempt at using normal maps. Rendered in Max 6 using Gnormal. If anyone knows of a better way to render your normal mapped characters, please let me know.

anyways, here she is, hope you like her :D
http://www2.zbrushcentral.com/uploaded_from_zbc/200407/user_image-1089481505lra.jpg

Frenchy Pilou
07-10-04, 10:53 AM
Take a look at this thread! (http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=1&t=015376)
Pilou

travart
07-10-04, 11:59 AM
very nice!

although for max why not use displacement

upham
07-10-04, 03:24 PM
Hi Chanchito gordo
Very nice! Can you PLEASE give me some more info on your technique?! Where can you get the Gnormal pluging for Max 6??? I know you can get it for Max 5 but it doesn't work in six. :rolleyes:
Upham :)

:b4: EDIT :b4: Ahhh... Just found it! (http://www.maxplugins.de/max6.php?range=Material) Are you using the beta plugin?

Dickie
07-10-04, 03:37 PM
Nice creature design and modeling...my only suggestion is to make the lower jaw, under his lower lip a little bit thicker...other than that nitpick, quite a nice character... :)

Dickie