View Full Version : 50s Kid SKETCHBOOK and Jason's TOONSHADER experiment - Drawing Tool Kit
SpaceMan
12-09-05, 02:17 PM
Working on trying to get a model look like a drawing and came up with this.
1. I imported an obj model and made a polymesh and geo divided it 2 times
2. I loaded 50s Kid SKETBOOK (makes the models look like a drawing)
3. Do a Best Render
THE SKETCHBOOK LEFT OUT SOME DETAIL I WANTED LEFT IN
LEAVE ZBRUSH AS IS AND LOAD JASON'S TOONSHADER
Jason's Toonshader added some more detail without changing the color, etc
EXPORT THE DOC AS A PSD FILE
I am not sure what to do to save the doc - when I go to save the doc the doc looses 50s Kid SKETCHBOOK effect and defaults to Jason's TOONSHADER.
Link to 50s Kid SKETCHBOOK
http://www.zbrushcentral.com/zbc/showthread.php?t=6894
Link to Jason's TOONSHADER (about half way down the page)
http://www.zbrushcentral.com/zbc/showthread.php?t=21356&page=3&pp=15
:)
aminuts
12-09-05, 03:47 PM
hi spaceman,
some time ago...I think it was Fouad....posted an ink material that may have what you are looking for. When I get a second I'll check my zb bookmarks and try to find it.
Fouad B.
12-10-05, 02:20 AM
Ink Shader (http://www.zbrushcentral.com/zbc/showthread.php?t=009417)
you'll find this ink shader from Aurick.
hope it will help you ;)
SpaceMan
12-10-05, 11:17 AM
Thanks aminuts and Fouad B for the ink material lnfo and link.
I have tried it and it gives and ink look or /and ink wash look.
The 50s Kid SKETCHBOOK with Jason's TOONSHADER is giving more of a penciel drawing effect and/or fine line drawing effect.
I edited the first post to add the step of Best Render.
*
aminuts
12-10-05, 12:09 PM
if you look at the attributes of each material....I bet you can nail down a combo that would be exactly what you are looking for in one step. worth a try and ya might learn something in the process....then you'll have to share it with us:D
SpaceMan
12-10-05, 01:11 PM
aminuts
I have created some zscripts combining the two Sketchbook and Toonshader) and when played back does not complete the result showing in the image of the two combined I posted. Making the zscripts has come up with zmt that is included in 50s Kid Sketchbook called - NO.2 PENCIL.ZMT so the first time you run the zscript save the material NO.2 PENCIL.ZMT. I have uploaded a zscript called draw2 for those who would like to try it. To use the zscript you have to have 50s Kid SKETCHBOOK (and as I said above a saved copy of 50s NO.2 PENCIL.ZMT from his SKETCHBOOK) and Jason's TOONSHADER and when you run the zscript when asked to load a ztool ztl cancel it then you will later be asked to load NO.2 PENCIL.ZMT load it - when the zscript is completed re-load Jason's TOONSHADER. When I made the zscripts for some reason ZBrush does not do the Jason's TOONSHADER it asks for NO.2 PENCIL.ZMT so that is why the re-load of Jason's TOONSHADER.
If this can be figured out I think it might make a cool plug-in.
After trying the zscript post your image(s)
:)
SpaceMan
12-10-05, 02:21 PM
Here is another image
SpaceMan
12-10-05, 02:40 PM
Using a different model
billrobertson42
12-10-05, 03:35 PM
Hey, I stumbled across these today while following links from Slosh's gallery.
http://www.zbrushcentral.com/zbc/showpost.php?p=75932&postcount=50
Haven't had time to play yet, but they look interesting.
aminuts
12-11-05, 12:14 AM
another Jaycephus special....PencilSketch material (http://www.zbrushcentral.com/zbc/showthread.php?t=952&highlight=pencil+sketch)
billrobertson42
12-11-05, 07:34 AM
I love the ink shader for creating simple and basic forms. Great for basic icons for example.
e.g.
cart.gif
Jason Belec
12-11-05, 02:20 PM
Nice worke Spaceman, missed you around here. Thanks for the mention. If you give me a better idea of what you want I can probably mod a shder in my batch or provide you with one that des what you would like. Must have something around here somewhere. ;)
SpaceMan
12-11-05, 03:26 PM
billrobertson42 thanks for the link and example
aminuts thanks again for another link
Jason thanks (I saw F4 - cool movie)
Maybe this image can explain what I would like
50'sKID
12-11-05, 03:49 PM
Hi there, Spaceman, you've got a really nice combo effect going there. I really like that last render, fine lines with subtle shading. :tu: 50.
aminuts
12-11-05, 07:08 PM
let me know if this one is close....it's one mat with 50's light but am working on a mat combo that will work for ya...let me know if it's close to what you want so I can adjust it.
SpaceMan
12-11-05, 07:40 PM
50s Kid thanks :) Just experimenting with yours and Jason's creations - they are cool.
I added a default material to the model after appling the combo and with the soft pastel like colors shows off the line details. NOTE: I made the model into a ploymesh but did not divide the geo. The shaders added more details.
aminuts that is a cool:) shader - I wouldn't throw that one away. It is very unique in the shading and drawing. Would you mind posting that one. It might not be the pencil effect I am looking for but it looks like it would be a unquie shader to experiment with:)
I like the rubed pencil effect but for a closer pencil effect I think the shadows are a little dark and thick.
aminuts
12-11-05, 11:15 PM
ok here ya go....two materials....slightly different
use 50's kid sketch light ...to tweak just play with the blend curve in s1 slot...i think you can nail what you want there.
ZGrab02.jpg (javascript:zb_insimg('23038','ZGrab02.jpg',1,0))
have fun!
Mahlikus The Black
12-12-05, 02:40 AM
Fun Stuff to play with. ;):tu:
zorahm-sketch.jpg (http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%2723049%27,%27zorahm-sketch.jpg%27,1,0%29)
aminuts
12-12-05, 11:25 AM
he looks pretty cool with that material Mahlikus!
SpaceMan
12-12-05, 11:33 AM
aminuts those are some cool shaders:) thanks for posting them. Moving the s1 blend really chages the effect thanks for the tip:) That 01 shader is awesome :tu:
Mahlikus :cool: shading any tips on how you did it.
aminuts
12-12-05, 10:46 PM
Glad ya like em Spaceman, hope ya can use em. Had some fun playing with them that's for sure.:D oh yeah...forget which one it was now...maybe 02 plays nice with very soft colors too!
Jason Belec
12-13-05, 07:21 AM
Well I had several cool ones that are derivatives of mine. I liked this one. Still have to find time to provide Spaceman with what he wants. ;)
Cool stuff Spaceman. I have been playing with a ZMaterial, on and off, for a long time. This thread gave me the impetus I needed to complete it, at least to my liking, so thanks :tu: Have a look and tell me what you think. I prefer the slightly thicker outline around the model but you can easily switch to a thinner outline.
Zsketching2.jpg
its-alive.jpg
I have attached the ZMaterial below but there are some basic requirements and restrictions with this material.
How to use :
1) Load the material and fill the canvas with it, Ctrl + F, ensuring Zadd and M/MRGB are enabled beforehand.
2) Switch to Render > Fast mode before placing your models as the material makes them difficult to view in Render > Preview mode.
3) Place your models with the material assigned.
4) Turn off Render > Shadows and do your Best Renders and tweak.
:b3: The material does not contain any modifiers that recieve light, so remember to render without Render > Shadows turned on. It will just take longer to render otherwise and the result will be the same as without.
:b3: Fill your canvas with this material before placing your models. You can of course also use the Plane3D tool to fill the canvas after you have placed the models but in any case this material is required to cover a certain area behind each model you want to sketch. That might also be why you could not succesfully combine 50's and Jason's materials?
:b3: The material will not work with vertex coloring so turn Tool > Texture > Colorize off.
How to tweak :
The Material consists of 2 channels, an Incidence Angle shader in S1 and a Basic Material in S2.
:b1: To change the Outline and Fill color adjust the first and second color selector of S1.
:b1: The inner shading color is controlled by the Cavity color modifier in S2.
:b1: To make the outline thickness thinner try enabling Render > SoftZ first. You can also adjust the Cavity Radius in S2 to 0. If that is not enough you can reduce Render > Antialiasing > Blur. This will however increase the inner shading.
:b1: The inner shading is controlled by many things but mainly the Cavity modifiers. Generally you can increase the cavity settings in S2 to create stronger shading. But remember there are no light recieving modifiers enabled so the Cavity Diffuse and Cavity Specular modifiers will have no effect.
:b1: The S2 Noise and Noise Radius control how the inner shading disperses.
:b1: Remember to also adjust the Render > Antialiasing subpalette. This affects everything from the outline thickness to the shading. Don't be afraid to increase Super Sampling now and then, just to see how things turn out in best render (Note: for some reason adjusting the Render > Antialiasing subpalette does not result in an instant rerender of the scene (when in Best Render mode), instead you must press Render > Render to update (or Ctrl + Shift + R))
If you are creating a scene with this material then remember to have multiple material slots loaded with this material. It does not suit all models and like all ZMaterials will probably need fine tuning all according to the models shape and size on the canvas.
Thanks again 50's Kid, Jason, Fouad B., Jaycephus, Aminuts and SpaceMan for the inspiration.
Meats Meier
12-13-05, 03:33 PM
Excellent! Wow, great thread...:tu:
Blaine91555
12-13-05, 07:22 PM
Interesting stuff :tu:
spaceman1.jpg
Spaceman2.jpg
Blaine91555
12-13-05, 07:30 PM
Another material that gave interesting results
SKETCHBOOK3.jpg
OMG TVeyes your examples are awsome!!!
Kircho
aminuts
12-13-05, 10:58 PM
yeah Tveyes....glad ya got inspired...very cool can't wait to play with it!! Imagine what ya coulda done if Meats brought back a couple!;)
Fouad B.
12-13-05, 11:37 PM
Hi TvEyes ! I'm glad to see you my friend (Frrrrouad ??!! grrrr ) :lol:
I like your models especially the colored one (I know it's not the goal of this interesting thread ..).
nice samples and search all :tu:
Abyssis
12-14-05, 12:13 AM
Heya TVeyes, thanx 4 sharing your zmt.... My example shows, how I change
the results with different blend-curve positions only .... awsome, mate:tu:
TVEyesMaterials.jpg
Sebcesoir
12-14-05, 05:02 AM
Very cool!
zcarcart.JPG
mysticart.JPG
DHARMAESTUDIO
12-14-05, 05:31 AM
the mystic looks really beautiful in this render, I love it.
As always inspiring work, Arturo
DHARMAESTUDIO
12-14-05, 05:36 AM
thinking on the mystic, It copuld be wonderfull to paint ti on photoshop like water colors.
Arturo
Thanks Kircho, Abyssis and Fouad B. with no R. Cheers Aminuts, it took me a while to figure out what you were talking about :) Looking forward to seing what you come up with.
Abyssis, earlier I was going to write not to adjust the Blend Curve in S1. I find it fits perfectly right now. To get more pronounced inner shading you should adjust the cavity settings, especially the Cavity Radius in S2. And don't forget to do a Best Render ;)
Looks very cool Sebcesoir, especially the Mystic. Which material did you use? Just so we can get a better picture of the pros and cons of the materials in this thread.
Same Hard Outline material as before. Only change is in S2: Noise modifier at 0, Cavity Intensity at 3.28, Cavity Radius at -7 and Cavity Colorize at 89. I also set Render > Antialiasing > Sample Size to 2. The model is the one supplied with the ZMapper plugin.
HardOutlineZmapperOrc.jpg
Sebcesoir
12-14-05, 10:06 AM
Just what I was looking for the robot i'm doing actually.. I will have some mixing to do in photoshop indeed...
zroby.JPG
excellent thread seem s like Zbrush has infinite
possibilities on rendering to make the figures seem real drawings :)
SpaceMan
12-14-05, 12:58 PM
aminuts
Here are some images using your shaders thanks for posting them:tu:
Jason
I like the use of the color with white highlights and the black lines
TV Eyes
Thanks for the material/shader and the how to use guide:tu: . I like both the b/w and the color with paper texture
Here is an image using your material/shader as is.
Blaine91555
cool images and thanks for the tip
Sebcesoir
Both images look good - from the tech to the imagination I like mystic thanks for posting them
Jason Belec
12-14-05, 01:45 PM
OK Spaceman...
Here is the modded shader, just alter the occlusion in the fourth part of the shader, sorta like exposure. All the other commands are in this one, to get most of the effects I have done past and present. Enjoy. ;)
I like everybody's stuff so far. It's nice to see a variant of my old thread reborn.
Note: I have been doing these in 50s cool file supplied earlier in the thread by Spaceman.
SpaceMan
12-14-05, 02:13 PM
Thanks Jason:tu:
ok I see in the material s1 the two colors - how do you get colors there?
Jason Belec
12-14-05, 03:01 PM
Click on the colour patch and keep the mouse button down and drag to the colour palette and let go. This should put the colour in.
Also increasing the blend adds color, decreasing removes it.
Glad you like. ;)
Abyssis
12-14-05, 03:05 PM
thank you Jason 4 next cool zmt:tu:
Jason Belec
12-14-05, 03:16 PM
Hello Abyssis.
A little more info Spaceman...
SpaceMan
12-14-05, 05:30 PM
Jason thanks for the tips:tu:
Anyone with some creature models, terrians, etc tried any of the shaders please post the image of the effect:cool:
While taking a break from going through the shaders that are posted and links to them I brought a few of the images into psp7 an used it's colorizer hue 30 saturation 119
aminuts
12-14-05, 10:33 PM
Dohhh Jason you are a tease!!
Thanks for the material...gonna have a play with yours and tveyes tonight.
spaceman....in any materials slot that you can do color just select one in the swatch and click on the box of the area you wanna change.....don't forget to change the swatch back to white so if the material can be affected by color it doesn't compound it. also...go nuts man....push and pull sliders and see what they do, how they are affected by light and color. If you are worried about changing a mat and accidently saving over the one ya like....just make sure you save a version in another folder somewhere so you can overwrite em if ya need to. Also don't forget about ZmatsPlus.....a great way to save various incarnations with same lights or different light setups. one of my uberfavorite plugins of all time!!
Abyssis
12-15-05, 12:32 AM
Jasons zmt untextured/textured....
jansons shader2jpg.jpg
aminuts
12-15-05, 02:34 AM
alittle bit of everyone. old model downloaded from net.
penfun01.jpg (javascript:zb_insimg('23268','penfun01.jpg',1,0))
Like every good Harley owner...always had plans to tear this model down and customize it but lack of time has left it in the shed to rot til today....ahhh one of these days.
Mahlikus The Black
12-15-05, 07:09 AM
More fun. What a great Thing to play with.
SKetch.jpg (http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%2723278%27,%27SKetch.jpg%27,1,0% 29)
Here is a crop shot of of the pumpkin at it's full render size and before postwork.
close-up.jpg (javascript:zb_insimg('23279','close-up.jpg',1,0))
Pretty cool interstate jam Aminuts :D Your picture shows quite clearly that not all shaders work optimally with complex models at small sizes. There is clearly a size vs details problem which requires you to tune the material for each object, or at least most objects. I think I can spot my material in the middle, the one missing the outline around the tires. My material is needed on the background to show the outline.
Nice ones Jason. I like the style your material produces although I am not too fond of the bright yellow ones. The first one you posted here is my preferred one. A more contrasting version of that would look good I think.
SpaceMan, I am afraid I went off on a tangent here but I did include some animals (Not mine, included with Modo). I tried to add a celshaded look that was somewhat irregular, in keeping with the sketch idea. I know it is not what you are after but tell me what you think.
Just a slight color correction and a paper effect added in Photoshop.
Zsketching_cartoon.jpg
Straight render from ZBrush. Animals!!!(Models from the Modo install).
Zsketching_cartoon_animals-.jpg
aminuts
12-15-05, 11:38 AM
nice looking version there Tveyes.
I think a few factors play in...I wanted to try the bike cuz it was a bit more complex than a head and see how they looked. I coulda spent days tweaking and having fun with each one. You are right....I didn't fill in the back ground for yours for this test mostly because I started with some others first and baked each layer and didn't want that to effect the final. Since light plays an important part you will also notice some shaders...when multiple objects are placed while having the same material will not show the same detail. Turning it away from the light..rotate em around and you will or can see sometimes significant changes.
what does that mean? find one you like and tweak it to your liking for that particular scene, becareful where you place the objects relative to each other and the lighting, play with colors and curves to get the desired look. It's fun and can sure load up Zmats in a hurry with versions you like!!:D
SpaceMan
12-15-05, 12:27 PM
aminuts
Thanks for the collage of shaders image :cool:
MTB :cool: image
Abyssis (http://www.zbrushcentral.com/zbc/member.php?u=6014) :cool: pastel like
TV Eyes
I like both images - to me the second looks like more of a drawing. I hope you don't mind - I downloaded the second image to add notes to and posted it here.
Just like the tools the drawing artist has - pencils, color pencils, pastels, ink, color ink, ink pens, stumps, papers, etc.
A note - you mention "There is clearly a size vs details problem" - I have been doing some different models and after using different shaders I found that sometimes just geo divide the model a couple of times yeilds a better result.
All the drawing shaders, etc that have been posted and linked to have an artistic style of their own.
Jason Belec
12-15-05, 01:25 PM
Hehe, this is fun. However I have to get back to the work at hand. ;)
The possibilites for many variants of stylized looks is very enjoyable.
Sebcesoir
12-15-05, 01:34 PM
GREAT! I thin you could increase do a sharp gradient...
can you choose the number of gradient steps and add more irrégularity to reach something close to this :
part.jpg
Too bad it impossible to simulade this outline irregularity...
Jason Belec
12-15-05, 01:38 PM
Hey Sebcesoir, which one???
If you use the shader I posted, I broke it apart into 4 parts so that you could have a fair amount of control. I like the image you posted, I'll try to sumulate that when I have some more time. Feel free to try it.
As for this thread, I just had an idea and had to try it, variation again of my shader. Not in 50's file though, just default Zbrush and Pixolator's dinolight. ;)
SpaceMan
12-15-05, 02:08 PM
Pixolator's dinolight (doc) - near the bottom of the page
http://www.zbrushcentral.com/zbc/showthread.php?t=13928&page=2&pp=15
Jason correct me if this worng
here you go here is bobby !!!:D :D :D
Bobby.JPG
bobby2.JPG
aminuts
12-16-05, 12:01 AM
well this one started out as a little tute for Spaceman explaining the lines thing but once I got everyones versions loaded in PS I found myself out of control playing instead.
this image contains alittle bit of all the shaders from this thread so far.
penfun02.jpg (javascript:zb_insimg('23357','penfun02.jpg',1,0))
No wonder I never get any work done!:rolleyes:
SpaceMan
12-16-05, 05:26 AM
cool coloring aminuts
Cool creature Pooop
Here's The Drawing Book
spaceboy412
12-16-05, 08:26 AM
tveyes, could you please post that material and lights for that cel shaded one you did.
SpaceMan
12-16-05, 11:19 AM
Used Pixolator's Alpha Century zscript and used the terrian in 50s Kid Sketchbook and Jason's first toonshader (the file image aminuts spaceman1 terrain is not aminut's it's Jason's) and the other one is aminuts spaceman1 shader
SpaceMan
12-16-05, 11:57 AM
Using 50s Kid Sketchbook and in this image Jason's new shader I created a second layer and filled the layer with a texture.
SpaceMan
12-16-05, 04:14 PM
Thanks to 50s Kid, Jason, aminuts, tv eyes and all the others who posted the shaders so far:tu: :D
using Jason's new sketch shader added screen shot of the materials
Image3.jpg
5.jpg
Jason Belec
12-18-05, 09:15 AM
Well those are looking pretty cool Spaceman. Glad to be of help in any small way, especially with tveyes and 50s_kid mentioned in the same breath. ;)
Jason Belec
12-18-05, 03:50 PM
Hey Sebcesoir, haven't forgotten about what you asked. Just trying to find time. Here is a quick one that Ihave spreading/smearing colour. Working at it... ;)
sadicus
12-18-05, 05:16 PM
also using reflection, with this shader gives interesting results.:)
Jason Belec
12-20-05, 05:04 PM
OK, Sebcesoir. Getting closer.... ;) The first image has a deafult Zbrush texture, the second, just plain white, no image. Still needs me to find time to hone it. I've attached the shader if you want to play a little yourself.
Interesting examples Jason.
Sorry spaceboy412, I just became aware of your request.
The below model used the same material as my two previous pictures. This time however I rendered a nice soft shaded version and applied my material on top. For example:
1) Render using a nice soft shaded material such as Pixolators dino material (http://www.zbrushcentral.com/zbc/showpost.php?p=125252&postcount=29). Be sure to also fill the background with that material.
2) Set Layer > B Blend (Bake Blend Amount) to 99 and press Layer > Bake.
3) Press the Escape key to exit the next render.
4) Press Render > Preview and disable Render > Shadows.
4) Load the material from below into the material slot(s) you are using.
5) Enable MultiplyMode in the S1 channel of that material.
6) Use 1 light at around 0.5 to 1. Note: the lighting angle is reversed with this material, use the light icon to determine the correct angle.
7) Do a best render.
Lizard-head-Toon.jpg
Jason Belec
01-20-06, 07:10 PM
Very nice TVeyes! ;) Cool idea. Mind if I play with it as well?
Great modeling and a very cool effect,
reminds me of some imagery in the " Appleseed " cg movie.
SpaceMan
02-11-06, 11:11 PM
COOL Stuff Jason and TVeyes - thanks
Sebcesoir
By cubic skinning the model I got these images - this one is with 50s sketchbook first then Janson's toonshader - see image untitled 2
and then I loaded Jason's sketch material over the above image and got this image
Untitled-1 copy
SpaceMan
08-08-08, 10:18 PM
I tried 50s Kid SKETCHBOOK and it does not work as good as in ZB2. NOTE it does work with zb3.1.
I tried TVeyes shader and here's an image of it on the zb3.1 inculded ztool - did not divide the ztool.
I don't know if there is any intrest in shaders for different types of drawing styles or not for zb3.1 or if a new post should be started for them for zb3.1
SpaceMan
08-08-08, 10:50 PM
OK I found out that I did not divide the ztool so 50s Kid SKETCHBOOK combined with Jason's toonshadr does work in zb3.1
SpaceMan
08-08-08, 11:12 PM
50s Kid SKETCHBOOK combined with Jason's toonshader and then TVeyes shader.
Image1z1.jpg
SpaceMan
08-08-08, 11:33 PM
50s Kid SKETCHBOOK combined with Jason's toonshader then TVeyes shader then aminuts spaceman2 shader - when I did best render I added shadows
Image1z11.jpg
Hahahah lol nice treee.Really like it.Something new other than models and sculptures :P
Anyways its going good.Please make it a cherry blosson tree :P or some nice green lushy one hehe xD
@TVeyes: Wow that looks seriously like a 3D comic style shading =D and everything.Nice work on it ^^
Jason Belec
08-09-08, 06:41 AM
Nice to see all this stuff on this thread and others coming back into vogue. ;)
Great tree SpaceMan!
SpaceMan
08-09-08, 12:19 PM
Thanks motogp and Jason.
I did not make the zsphere tree it was made by a ZBCer for me to use.
SpaceMan
08-09-08, 12:22 PM
Thanks motogp and Jason ;)
I did not make the zsphere tree it was made by a ZBCer for me to use.
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