View Full Version : Skinning For A game model
[EA]Krippler
11-19-02, 11:57 AM
hi everyone, I have been playing around with skinning and im wondering what it recommended for a low poly game model, unified or adaptive. thx
WingedOne
11-19-02, 12:01 PM
For game models, go with adaptive. Unified skins would have too high of a poly count.
Remember, for adaptive skins it's also best to make sure none of your spheres intersect with each other. That way, you won't get any strange creases in your model.
<font color="#949494" size="1"> November 19, 2002 Message edited by: WingedOne </font>
The Namek
11-19-02, 12:27 PM
yep , adaptive skinning absolutely :)
Although I find it easier to create models with adaptive skinning by making seperate body parts and putting it back together afterwards.
[EA]Krippler
11-19-02, 12:32 PM
thx guys, and namek how is it that your putting the pieces back together? Multimarker?
The Namek
11-19-02, 12:37 PM
If I have to rotate the model afterwards , I use multimarkers. If not I just place them together in the scene and snapshotting every object. A lot of blurring is needed to cover up the transitions of the body parts afterwards.
Still I think a mesh made with multimarkers will not be any good for a game model unless you can find a way to clean up the mesh in another 3d program. :(
Ron Harris
11-19-02, 12:50 PM
just wanted to say WELCOME BACK!!!!!!!!!!!! Cooper is in the hooooooose! Glad to see you back seriously..sounds like you are hard at work....
[EA]Krippler
11-19-02, 03:16 PM
lol, thx buddy. good to be back
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