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SeanE
11-01-05, 11:19 PM
Hi all,

I took an old model that I had done in Max some years ago (based on a Douglas Wayne Barlow drawing) and decided to Z it up. Here's the progress so far. I ran into a couple of problems and I was wondering if anyone else has had similar issues. I UV mapped the model in MAX 8, took it into Zbrush, and brought it back into MAX. Random UV faces seem to be missing on the imported OBJ from ZBrush. Any ideas?

Thanks,

SeanE



model from MAX:
http://www.whatsupnow.com/images/vespian_diety01_grey_lp.jpg

Z Brush (updated)
vespian-diety06_zgrey.jpg

Zbrush color (updated)
vespian-diety06_zcolor.jpg


UVW from MAX
http://www.whatsupnow.com/images/vespian_head_UVW.jpg

UVW after importing from ZBrush
http://www.whatsupnow.com/images/vespian_head_UVW_imported.jpg

Thanks for the help.

SeanE
11-02-05, 09:08 AM
MAX8/Mental Ray render test

http://www.whatsupnow.com/images/vespian_diety01_mr.jpg

Yainderidoo
11-02-05, 09:45 AM
Can't answer your question....but that forehead kinda reminds me of a huge vagina...don't know if I can say that inhere.
If not...the moderators will have to edit my post.

Ii's well done :tu: but it also makes me laugh LOL no offense though!
Now I would like to have said: "keep it up", but in this case...;)

Have fun

Yainderidoo

SeanE
11-02-05, 09:56 AM
Haha, thanks for the feedback. You see what you want to see i guess.

SeanE

Davlin
11-02-05, 11:39 AM
All I can say is that I saw that too. My unwrap done with MAX seems to be wrong once I imported the model under ZBrush.

I saw somewhere that MAX2OBJ could be the problem itself because it re-write the vertices' names... Dunno.

Bye !

SeanE
11-02-05, 01:32 PM
Well, if anyone has more info on this problem I would love to hear about it.

zchaz
11-02-05, 04:39 PM
Can't wait to see where you take this.
:)

sestanis
11-02-05, 04:48 PM
Lookin' good so far, love to see it finished up! And who wouldn't want a vagina on their forehead :p

Did a little searching to see if I could find what was going on with the UV's, but didn't find anything (i'm sure i'll hit that hurdle when I get to that point)

Dty5731
11-02-05, 10:56 PM
the material and texture looks excellent.

and I would have to agree, even before I read anything on the thread I thought it looked like a vagina monster.

Scott Spencer
11-02-05, 11:06 PM
Ahhh yeah! you cant go wrong with Barlowe!!! Nice render, this looks like it could really come togther into a stellar creature. I am a sucker for Barlowe designs too, especially his Inferno ones.
Keep updating this one!

S

SeanE
11-03-05, 08:28 PM
I reexported the base mesh out of 3DSMAX using the triangles option instead of quads and my mapping stayed intact when I brought the OBJ back in from ZBRUSH.

SeanE

SeanE
11-04-05, 12:38 AM
vespian-diety02_MR.jpg

updated

SeanE
11-04-05, 04:57 AM
more skin shader tweaks:

vespian-diety03_MR.jpg

SanAndreas
11-04-05, 05:07 AM
nice rendering, i have to agree... viginahead :rolleyes:

SeanE
11-04-05, 06:56 AM
playing around with a skin texture:

vespian-diety05_MR.jpg

Dty5731
11-04-05, 07:25 AM
I enjoy the latest version the most, I would suggest a few shades of slightly different hues a bit all around the face. excellent job.

Yainderidoo
11-04-05, 09:29 AM
Keep on going Sean no matter what they/we say ;) You're on the right track! I agree with Dty5731, the last one looks very good!


Yainderidoo

zchaz
11-04-05, 11:21 AM
Will this be a stand alone model or part of a compilated scene? Liking the texture work and the shader is handling the lighting beautifully.
—Chaz

SeanE
11-04-05, 08:51 PM
Dty5731 - thanks for the kind words, I'm having a good time with it

Yainderidoo - thanks man

Chaz - I'm working on a full scene and composition

SeanE
11-05-05, 08:38 PM
I started messing with projection master and Zapplink. Wow! The various brushes and tools in ZBrush just amaze me. Some excellent work Pixologic.

vespian-diety07_MR.jpg

SeanE

SeanE
11-06-05, 09:20 PM
I've realized that my texture and materials were dominating the form of the model and the form was getting lost. So I tweaked the SSS shader a bit more, toned down the main diffuse texture and added a couple of textures to the underlying skin layers. I wanted the character to be ancient looking with years on him.

Here's the result:

vespian-diety09.jpg

SeanE

sestanis
11-07-05, 02:37 PM
The heads coming along so far! I agree with you in that the greener head the forms are getting a little lost in the texture. This one also looks a little more 'plastic' like than the last one (with the texture changes is looking really good!).

I actually like your previous one also (maybe because the forms are more defined? I dunno, it looks more wizened as well: the light areas almost seem like areas of his face where the skin has been worn more by time and the elements):


playing around with a skin texture:

vespian-diety05_MR.jpg
Ma

zchaz
11-13-05, 07:57 PM
<ack!> You can't tease like this and leave us hanging. I'm soooo looking forward to seeing more. Get that little one of yours working on the background while you finish the diety. I've got mine working on texture maps.
:p
Chaz