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3D_ARCH
09-23-02, 02:26 PM
I've been lurking and learning. Finally have a break in the workload and spending time with Zbrush. Head modeling has greatly improved with Zspheres and the "hole" for eyes and mouth. After converting to a mesh I saved, started a new document and inserted the new head tool. But, it doesn't smooth out the facets like, say, on the shpere tool. Is there some setting I need to know about?

aurick
09-23-02, 02:46 PM
A ZSphere-created mesh is a polymesh object (like the Polymesh3D), and is treated a little differently than the ZBrush primitives.

To activate subdivision surface smoothing, simply move the Tool>Modifiers>Smooth slider to 1. This smooths the surface without changing the geometry.