RicAlWas
07-06-04, 04:02 PM
I'm new to ZBrush so if this is an old topic please direct me to the the old thread.
I have a character modelled in max that I'd like to refine in ZBrush. In order to get the most detail in the texture I planned to use mutliple maps on the one character (one for the face, one for the body, etc.) If I lay out the UV's in something like Body Paint3D or Deep Paint and export that back to max, can I export it into ZBrush and be able to work with the multiple maps?
Is this the best way to do it? If I use one map, it'll have to be huge. I want the camera in the animation to be right on the guy.
Thanks.
I have a character modelled in max that I'd like to refine in ZBrush. In order to get the most detail in the texture I planned to use mutliple maps on the one character (one for the face, one for the body, etc.) If I lay out the UV's in something like Body Paint3D or Deep Paint and export that back to max, can I export it into ZBrush and be able to work with the multiple maps?
Is this the best way to do it? If I use one map, it'll have to be huge. I want the camera in the animation to be right on the guy.
Thanks.