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billrobertson42
09-22-05, 10:38 PM
This first one started as a sphere. I applied sucessive textures, mask & deletions, and then did high intensity inflates, defaltes and smoothes until it ended up as an utter chaotic mass of polygons. Then I sphereized it, and flattened it until it looked like a cylinder.

Then I divided a few times and started moving polygons around until it had a vague manshape.

Is there an easier way to "sculpt" this as is? Perhaps just more time & patience.

whacked.jpg

billrobertson42
09-22-05, 10:42 PM
The next is an in-progress skull. It's getting there.

It started as a sphere, and when I was looking at it, it occurred to me that the "earth" texture ought to map to it pretty well. I kind of enjoy this despite the sophomoric symbolism going on.

Anyway, how would I go about masking the blue and then bumping out the land masses based on the the intensity of the brown?

skull-earth.jpg

aminuts
09-23-05, 12:27 AM
you could try going to tools>masking and clicking the int button while that texture is loaded....then turn off the text after hitting int......if the brown areas show up lighter then you could either go for it or use ctrl-alt (for negative mask) to clean it up a bit first.

or take the texture...in texture menu hit create alpha ...bunch of options there for messing with the alpha...when done go to tools masking and hit the alp button

billrobertson42
09-23-05, 08:52 AM
Something like that I guess. I guess you could just make an alpha from the texture and then paint on it a bit to darken/lighten it, then turn it back into a texture and use the texture intensity masking and then just do some zadd in draw mode and then reapply the original texture. Does that make sense?

Then sculpt the skull a bit more and finally add a few environment effects like thermonuclear mushroom clouds.

aminuts
09-23-05, 10:37 AM
there ya go.

billrobertson42
09-23-05, 10:55 AM
Probably want to rotate the texture too. The pacific ocean makes a boring face. ;)

I was thinking about the first one a bit. I think the answer to that one is to probably introduce the chaos after getting the basic form down, and probably introducing much less chaos too. :idea:

aminuts
09-23-05, 11:03 AM
yeah ...sorry i forgot about the first question.

meats posted a brief description of his wirestyle some time back....a search on wirestyle will yield up the thread...sorry don't have the link or the second to get it for you. Also once you try that....you are going to want to experiment.###edit....just realized that a link to it and the one below are both in my best plugins link below.

the best tool for experimenting with different textures and alphas for this style is Svengali's Map-it script. I love this script and no texture is safe from me when I start looking for patterns etc that would look cool doing meats wirestyle.

but to answer....yes it is best to get the base where ya want it then do the rest. you can do a couple meats versions then use marcus's marker master to throw em together quite quickly too.

loads of possibilities...not enough hours in a day!:D

billrobertson42
09-25-05, 09:32 PM
I got a chacne to play with the concept a bit.

The lighting sucks a lot. Difuse, Ambient, Specular. To quote Chevy Chase, "These are all just words."

nuke.jpg