View Full Version : Finished my self-portrait.
Not texture. Ha Ha
Show too old. Ha Ha Ha
http://www2.zbrushcentral.com/zbc_uploads/user_image-1002365938qjt.jpg
Hoom,,,, Let's modeling next some-thing!
Very nice modeling! There's a lot of character in that face, and a great expression. Wonderful work!
By the way, a tip that can make things a little easier with you (especially with texturing) is to rotate your sphere 90 degrees along the X axis before you start modeling. You can either do it in the Tool>Deformations settings before you draw the sphere, or with Transform>Rotate after. What this does is put the poles of the sphere at the top and bottom. When you're modeling, it's easier because the polys are more even in shape and distribution (it also keeps you from getting that little "starburst" effect on the nose). When you're texturing it's infinitely easier because the main texture areas will be in the center of the texture, rather than super distorted along the top and bottom edges.
Unfortunately, it's too late to do that once you've started modeling, but I think you'll find it invaluable for future stuff.
Again, great job!
juandel
10-06-01, 12:38 PM
very very nice modelling, hippo! superb! the way you did the hair is especially unique... wonderful work! lets see more and more and...
- juandel
robotalk
10-06-01, 01:15 PM
Extremely fine modeling--a terrific work--another natural at ZBrush !! way to go !!
drjjwow
10-06-01, 01:20 PM
looks great hippo
Hi!
Solly i am not native in English, and i am 19 years old, student, nakayam is my father.
I use his machine , acount( I changed nakayam to hippo ) and post here, is this have a problem?
To make hair
I used mask and some tricks.
then front view is good.
but top view is too bud.
I du not use this trik again in myself, i think.
Thanks.
Good work. It looks like carved wood. I hope you show some more :cool:
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