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lemonnado
09-02-05, 04:43 PM
After having a royal fit about a supposedly good wood texture I spend the afternoon making two tilable textures with Zbrush. Background is tiled 4 times and the bark texture is also tiled 4 times and wrapped around the sphere.
Let me know how you lilke the textures. To bad that compression takes so much detail away...
barktest.jpg (http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%2717205%27,%27barktest.jpg%27,1, 0%29)
Here a detail from the distressed wood I made in ZBrush
barktest2.jpg (http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%2717206%27,%27barktest2.jpg%27,1 ,0%29)
The Bark is tiling right in the center of the sphere. I can't see any artifacts giving the tiles away. But then again.. I stared at it all afternoon.ZBrush is a really cool tool for tiling textures....

Cheers
LemonNado

PS:Oak Melon anyone?

Bas Mazur
09-02-05, 04:59 PM
I like the background, nice texture!
You have balls to make a pict like that ;) All ok with you? Did you make something to smoke your fish? Keep going with your experiments my frrriend! :tu:

lemonnado
09-02-05, 05:02 PM
I am working on a ZB community project 8-). More soon ;-).
Lemo

-WOODY-
09-02-05, 06:37 PM
Ah yes, this takes me back again. I used to play Bark-ball all the time when I was a kid. I threw the ball at my friend for him to catch it and score a wazzoo, but suddenly a woodpecker flew in his face and put his eye out. He cried, I laughed, ah the good o'l days.........hehe just kidding

I like the bark texture. I was thinking about doing something like that myself.

Suzana
09-02-05, 06:56 PM
Excellent way how to do the textures - very convincing, the colors and contrasts. Will you have an ALFA channel too?
Excellent work.
:D

aminuts
09-03-05, 12:44 AM
cool...one question tho

zb's infamous sphere mapping seam.....is it in the back or did you manage to get the seamsless texture and zb's fix seam to blend it beautifully? if the latter is the case....I think I love you hahaha I have a work project coming up and have been pondering how I was going to approach it but you may have answered that question here.

lemonnado
09-03-05, 07:03 AM
The two textures have an alpha channel. The Background pic was flat shaded because I was lazy and the bark was displaced with its alpha in the tool-displacement setting. Value about 0.015. Larger and it looks like a pile of grey sausages.... Maybe good for monster guts 8-).
The green shade on the bark is actually a green light... Displacement works real good.

And the 'cross' from the four tiles is dead center towards the viewer. Stencil and the '~' key to move the canvas are your friends 8-).

LemonNado

PS:Look Ma... no seams:
test.jpg (http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%2717221%27,%27test.jpg%27,1,0%29 )
This took about 5 minutes with ZB. Well.. cough cough... it shows... HOWEVER.. seamlesssssss.

Frenchy Pilou
09-04-05, 01:17 PM
...about that somehere in the past :D
No more easily :)

Just an example for make a voluptuous wall-to-wall carpet :D
image (http://img80.imageshack.us/img80/1119/a41aj.th.jpg)
(when the exemple image is loaded, clic for the normal size :)

image (http://img300.imageshack.us/img300/535/z16xj.jpg)

Here the module tile
image (http://img300.imageshack.us/img300/1963/z26ff.jpg)

Bravo to Leonardo to reput at this date this extremly usefull function easy to use of Zbrush for texturered in any prog :cool:

aminuts
09-04-05, 09:48 PM
or use Svengali's MapIt hahaha.

But one should learn how to oil and gas the car before one drives it eh?