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Digits
10-05-01, 09:05 AM
Still plugging away at adding new functions to the Advanced Animation Widget. This one demonstrates 5 objects with different rotational speeds on the Z-Axis. Setting the Rotation control to MultiRot and selecting a multiplier 1 - 10 controls the rotation rate. Works perty good and helps remove that clicking clock appearance when every object is moving at the same speed.

I made of gif of this and it was 1.27 Megabits! I rendered it in flash 272 K ! without lost of color resolution.

http://www2.zbrushcentral.com/zbc_uploads/user_image-1002298051vzt.jpg

Atom Test Animation (http://www.cyber-webs.com/zbrush/digits/atom.html)

Also in the works is brush stroke position control that will follow the Z-Depth contours on the canvas. Say you want to roll the ball over the hill. Brush your stroke up and over the hill, set the start and ending position of your ball and there ya go!

Also I have increased the number of objects that you can animate from 5 to 10. I will post the new version as soon as I can.

Thanks for viewing

Nikko
10-05-01, 09:18 AM
Way cool animation, Digits! Smooth!

juandel
10-05-01, 09:30 AM
superneato, bandito! :D :tu: :tu: :tu: :tu: :tu:

TIA

- juandel

banez
10-05-01, 01:15 PM
i am having a little trouble with the link connecting i even refeshed the page ill try it later on and see what i come up with,

Digits
10-05-01, 01:58 PM
Hmm, maybe my server needs some ExLax! I am sure it will be back

Everytime I sit down to work I can't get anything done because I make another animation. Here is another, same theme with 7 objects, one is a rotating plane in the background

More Fun with Atoms (http://www.cyber-webs.com/zbrush/digits/atommore.html)

http://www2.zbrushcentral.com/zbc_uploads/user_image-1002325255use.jpg

Thanks for viewing and the comments!

Stargo
10-05-01, 03:54 PM
Very cool animations :tu: :tu: :tu:

________

Stargo

banez
10-05-01, 04:07 PM
ok here we go i got to see it now.
pretty good work dude :tu: :tu:
i had to eat some popcorn with that show thank

Digits
10-05-01, 04:37 PM
I have done a test run of my brush stroke Z-Picker function. It is 85 frames and weighs in at a little over a megabit. Can't imagine what that would be as a gif! For testing purposes I hardly made any frame by frame adjustments to the object and the rolling is dismal but still, it is kinda cool I think.

MouseTrap (http://www.cyber-webs.com/zbrush/digits/mouseani.html)

http://www2.zbrushcentral.com/zbc_uploads/user_image-1002325315jnl.jpg

Robotalk mentioned that he got his computer to do the vacumning, I am pretty close!

Thanks for viewing!

Zoid
10-05-01, 09:30 PM
Digits,

These animations are stupendous. I especially like the background in the first ones up there. What you said about Flash files being smaller really caught my eye. I just did a gif one that was 35mb unoptimized. I've been having a lot of success using transparency and also multimarker objects. Just when I thought it couldn't get better you say you're adding more. As long as you're making scripts about curves, could you please make one that automates the learning curve also? I actually don't mind the time it takes to figure this stuff out because it's all so fascinating. :tu:

juandel
10-05-01, 11:13 PM
these are way too cool, Digits! i’m looking forward to that new :tu: :tu: :tu: Floydosoft ® animation package like a kid to x-mas, though i only had a few sessions with what i got last time :D same as with z-brush: never cant get enough of this great stuff! as for the file-sizes: looks like this time i have to make myself a present and get flash and into it head over heels as even optimized gifs based on the great possibilities you provide us with blow up beyond unreasonable 5 m’s these days in no time at all. thank you for the pointer!

- juandel

aurick
10-06-01, 01:35 AM
Great animations. You are definitely the king of functionality ZScripts. That second animation is pretty wild, though, since the ball disobeys the laws of physics. Escher meets Dali. :)

Tag
10-06-01, 03:42 AM
I like them all. The work you have done with the animations and scripts are amazing. I always look forward to seeing your animation posts.

Muvlo
10-06-01, 07:55 AM
Amazing animations Digits! :tu:
You may call them tests, but I think they're amaing, not to mention what they say about your script. I can't wait until the next version.
;)

Digits
10-06-01, 03:03 PM
This is not a test, I repeat, this is not a test. I figured I am doing so much programming and not enough zbrushing. But I wanted to see If I could do something slightly advanced utilizing only the widget controls, meaning no frame adjustments just hit the button and export all frames. This one was pretty simple but I think it looked cool.
I call it a WhatZit
http://www2.zbrushcentral.com/zbc_uploads/user_image-1002405727qrh.jpg

A WhatZit (http://www.cyber-webs.com/zbrush/Digits/whatzit.html)

Stonecutter
10-06-01, 03:11 PM
Your 'WhatZit' rocks, D-Man!!
:tu: :tu: :tu: :D :tu: :tu: :tu:
The textures are something else too!
Who Da Man?!!??!
You Da Man!!!!

Kaz
10-06-01, 03:56 PM
These are incredible! I do so love your animations. :tu:

Muvlo
10-06-01, 04:24 PM
*Laughing with a superior smile*, yes Digits, you are easily amused. But the Interstellar Lego animation is downright "neato"!
:)

juandel
10-06-01, 10:39 PM
superb, Digits and MUCHO amusing! well, seems like flash definitely is the way to go and as far as i know there is a fully functional 30 days demo ready for download. prior to d/l i would like to know if it makes sense to prepare animations in separate folders in advance... is there a flash-function to simply import folders containing series of lets say 0001.psd to 0056.psd or is another export-format to be preferred? anything else i have to take care of?

TIA for any informations!

- juandel

Digits
10-07-01, 07:54 PM
More fun with my new contour stroke function. I have also added a method of fine adjustment to this data on a frame by frame basis.
http://www2.zbrushcentral.com/zbc_uploads/user_image-1002509632hwc.jpg
Hills (http://www.cyber-webs.com/zbrush/digits/hills.html)

Juandel
yes, flash will import a series of images that are numbered hills01, hills02, hills03 etc.... You will have to export your images in bmp format from zbrush or else convert the psd files with another program.

Thanks all for the great comments

rhom
10-07-01, 08:42 PM
Boy are these things super cool Digits-someday when I can find some extra time I'm
hoping to fiddle around with this.

juandel
10-07-01, 09:15 PM
thank you, Digits! ok, i will switch to .bmp for now. this will save a lot of time! what a great way to show the power of the new features! :tu: :tu: :tu:

- juandel

Digits
10-07-01, 10:32 PM
I wasn't completely happy with hills, so I redid it using a better technique and a few tweeks of my script. Now if I can remember how all this stuff works by the time I start working on documentation for you guys :)
The Hills are Alive! (http://www.cyber-webs.com/zbrush/digits/hills.html)

juandel
10-08-01, 09:14 AM
am i hallucinating, Digits (a bit early, it’s 6 pm only over here) but that hillstroking sphere seems to shed and carry light with it! another new feature (or is it my brain only)? great improvements on the stroke-movements! :tu: :tu: :tu:

- juandel

Digits
10-08-01, 10:14 AM
Nope it isn't because it is too early or you had to many beers last night, the sphere is definitely shedding some light on the landscape. Not automatically I am afraid, I rendered each frame and moved the point light to the sphere before I exported. I wish I could automate it but it seems like the positional values for the lights are different than objects XYZ positions, I am sure there is a correlation but I will have to do some research or perhaps the Master Guru Davey can shed some light on Light Positional Values?

Digits
10-09-01, 09:34 PM
Yep! another test and using the same hill setup but using a couple of new techniques. Juandel got me thinking about automatic movement of a spot or point light. I have figured out how to convert XY light cords to object XY and then tie that light to one object during the animation. In this case I connected the light with the end doohickey so that everytime it moves the light moves to its XY position. I still haven't been able to figure out the Z data yet, maybe Davey might know

Light X = -.5 Left Edge of canvas
= .5 Right Edge of canvas
Light Y = -.5 Top Edge of canvas
= .5 Bottom Edge of canvas

Knowing the DocWidth and DocHeight allows you to figure out the correct value

But Z data is different I can't seem to figure out the reference point. I think there can be a max +-4000 in Z just like XY I think it must use the clipping plane somehow as a reference I don't know.

Also I have added a function to draw and object between two animation objects. In this case in every frame I told it to draw between object 1 (the ball) and object 2 (doohicky) and it percisely drew the Arm connecting the two.
More Hill Test (http://www.cyber-webs.com/zbrush/digits/hills.html)

juandel
10-10-01, 11:50 AM
that’s soooo :cool:, Digits! what will be the next? a brain-plugin recording dreams as Zanimations (with and without customized-censorship-functions to be able to share them, too :D)? fully automatized sounds and smells and temperature-changes? z-spices? infidel igor, btw, has left my humble alpine laboratory mumbling something like "going where the real research is done". so take care, amigo, and all of you in california, too! (and put loads of beers into your fridge, that usually calms him down) :D

- juandel

Digits
10-10-01, 11:05 PM
Couldn't wait to see how, thanks to Pixolator for sharing some mysteries, how my travelling light would look. My first hills I manually positioned the light, in the second version I made the light so that it would travel with the object but at a fixed Z position automatically.

In this new one the light stays a diameter in front of the ball as it travels in XYZ

http://www2.zbrushcentral.com/zbc_uploads/user_image-1002780288cdq.jpg

Follow (http://www.cyber-webs.com/zbrush/digits/follow.html)

Digits
10-11-01, 05:59 PM
Just another simple animation testing a new property of animating a light.

http://www2.zbrushcentral.com/zbc_uploads/user_image-1002848365olq.jpg

Pointed Light (http://www.cyber-webs.com/zbrush/Digits/alit.html)

Tag
10-11-01, 08:04 PM
I love looking at all your animations. I look forward to seeing new the new ones. Thanks for all the work you've put in to creating your different scripts!

Stonecutter
10-11-01, 08:25 PM
Damn, man...Do you sleep??!?
These are all great, and you've convinced me that I have to check out these script deals in more detail... :eek:
Thanks Digits...brilliant work!
:tu: :tu: :tu: :D :D :D :tu: :tu: :tu:

juandel
10-11-01, 08:38 PM
hehehe, keeps getting better and better and... superb neato :tu: :tu: :tu: :tu: :tu: :tu:

Digits
10-18-01, 05:21 PM
Heheh, you thought this thread was thankfully dead and buried :) Just a couple of more that I have whipped up wilst fiddling.

http://www2.zbrushcentral.com/zbc_uploads/user_image-1003450805utz.jpg
Wooget (http://www.cyber-webs.com/zbrush/Digits/Wooget.html)

and this one I did awhile back
Tunnel (http://www.cyber-webs.com/zbrush/Digits/Tunnel.html)

Thanks for viewing!

Zoid
10-18-01, 06:47 PM
Long live the Widget! You got a little bit of everything goin on here. I especially like the animated enviro>scene effect. I've tried this also but not half as good as this. Even though it's old school, the tunnel is my favorite so far. I like the ghostly spiral and spheres in the background. :cool:

Nikko
10-18-01, 09:40 PM
Wooget is really cool!

drjjwow
10-18-01, 10:11 PM
hey digits do you know what i like about you and admire about you ... youve managed to come up with a animation program of you own.. using zbrush to its highest potential, thanks for your admiration and your influences.... a man of many talent keep them up and never change....

WingedOne
10-19-01, 05:03 AM
I like that Wooget animation. I want a Wooget of my very own to put on my desk at work. :)

I like the reflections. I'll have to have a look at doing some animation myself sometime soon.

filament9
10-19-01, 05:53 AM
Digits, way cool animations! The image posted at the top of page one - this thread -works as a rather beautiful still as well as an animation. :tu:

impending
10-19-01, 10:21 AM
Hey Digits - you keep pushing the envelope with these animations of yours - most impressive. It may have been because it was late, but I got real dizzy after staring at your Wooget last night - actually it felt rather nice ;)

jd

juandel
10-20-01, 07:48 AM
WOWnderful and mesmerizing - those reflections are out of this world, Digits! looks like the automatic in-between-objects-object-calculator is another fantastico feature i never dreamt i would need but would never want to miss after having used it for the 1st time! :D

- juandel

Digits
11-05-01, 08:51 AM
I am happy to report the next version of the Animation Widget is nearing completion, I am in the midst of making documentation for it. I have added the capability of 6 light controls, each light can be assigned to follow an object, the light's color can also be animated to change from one color to another.

Here is a quickie example:

Moving Lights and Changing colors (http://www.cyber-webs.com/zbrush/Digits/reflections.html)