popngear
08-23-05, 03:22 PM
Hey guys, I am trying to create a good normal map for a tileable treebark texture but it's not looking exactly how I would like. What would be a good method to keep my edges sharp so that the normal map isn't so blobby? Also how could I make the texture seamless in ZBrush instead of hacking it in Photoshop? Bear in mind this is my first attempt at Zbrush. :confused:
Thanks,
Chiyo
colour.jpg (javascript:zb_insimg('16676','colour.jpg',1,0))
normal.jpg (javascript:zb_insimg('16677','normal.jpg',1,0))
Thanks,
Chiyo
colour.jpg (javascript:zb_insimg('16676','colour.jpg',1,0))
normal.jpg (javascript:zb_insimg('16677','normal.jpg',1,0))