templargfx
08-08-05, 06:04 AM
myminitour.jpg
Hello everyone, I am new here and to Zbrush!
this here is my second creation with Zbrush (man this prog rocks!)
I have come to more than a little problem!
I inadvertantly removed the lower subdivisions from this guy about mid-way through detailing him, and didnt even realise it until I had got to this point.
now I want to create a lower poly count mesh to export for use in a 3rd party program, but when I use the re-subdivide button thing to reduce the mesh's complexity, I can only get one level down.
When I try and reduce it again, I get a message saying that triangles are present and it aborts the action!
please, is there any way in Zbrush that I can get it to remove triangles so the whole mesh is made of quads? (the initial ultra high res version pictured above is all quads, but when reducing the model, Zbrush must create the triangles itself!
thanks for any help you can give me, I greatly appreciate it!
Hello everyone, I am new here and to Zbrush!
this here is my second creation with Zbrush (man this prog rocks!)
I have come to more than a little problem!
I inadvertantly removed the lower subdivisions from this guy about mid-way through detailing him, and didnt even realise it until I had got to this point.
now I want to create a lower poly count mesh to export for use in a 3rd party program, but when I use the re-subdivide button thing to reduce the mesh's complexity, I can only get one level down.
When I try and reduce it again, I get a message saying that triangles are present and it aborts the action!
please, is there any way in Zbrush that I can get it to remove triangles so the whole mesh is made of quads? (the initial ultra high res version pictured above is all quads, but when reducing the model, Zbrush must create the triangles itself!
thanks for any help you can give me, I greatly appreciate it!