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xsiFlasher
07-28-05, 04:11 PM
hi all zbrushers:
i havent post image here for a long time just busy working on my project.
finally i got the model finished and wanna to share with u guys(the 1st model that i did in zbrush some of u might have seen my ugly WIP post b4)..
now here is the result i got for the model.(and i will render some animation soon)
hope u like it. C&C welcome as always
as u can c the pose is inspire by Aaron Sim's creature design.
thanks Aaron Sim for publishing the great art work

base model in xsi detaill in GREAT ZB and render in xsi
post.jpg

xsiFlasher
07-28-05, 04:34 PM
here is another pic..... his default pose wo expression
defaultPose.jpg

pinkarman
07-28-05, 04:45 PM
hey..the first pic was quite fine.. but this other one is superb!!
only one thing: perhaps the nose and the ears need to be adjusted just a bit..in my opinion they seem not to have so much volume..

lemonnado
07-28-05, 07:10 PM
Fabulous Model!!! (JawDrop)

I'm a XSI noob and am wrestling with the render tree. I'm slowly getting the hang of it.... Would you mind sharing a shot of your render tree regarding the displacement mapping? I am not very sucessfull in displacing anything else than my reading glasses....
:tu::tu::tu:
LemonNado

SolidSnakexxx
07-28-05, 09:34 PM
Scary modle I like the first one a lot :)

Yong

Mr micro26
07-29-05, 06:09 AM
xsiFlasher this looks like a very promising animation man. Excellent work with the modeling, only critiq would be to reduse that highlight from the left.Keep it up.:tu:

lemonnado: i too am an xsi noob but i found its very easy to put displacements from z into xsi.Just extract the map,then connect it into the displacement port and put a math/change range node.Leave the first 2 values 0-1(the default) and the next 2, -x x. The x number is something u will experiment to get the result u want.This actually crops the levels of the map to make the effect more/less intense.Hope it helps.
:)

xsiFlasher
07-29-05, 05:47 PM
Thanks for the inputs.
To Mr micro26: i will watch out the lighting on the next render.thanks for the comment
To SolidSnakexxx: Glad u like it;)
To pinkarman: thanks for the comment i will try to fix it.
To lemonnado: here is the render tree for displacement.There r serveral method u can use for displacement. the Pratical guilde has the explanation of the intensity and change range node usage u can take a look at it.(like the Mr micro26 mention) or here is my way of doing it... u can find some explanation on the zbc or xsibase but i will talk about it now.

"Max Displ."in GeoApproximation Window=(1-value of the 1st scalar node)*(value of the second scalar node)

so its { Max Displ.=(1-0.5)*0.7 }

the 1st scalar is set the gray value(RGB 128,128,128) of displacement to 0 displacement in XSI.

u always have to try and error for the value of the second scalar node.
The higher value u go the more detail will show up but sometimes take longer then expected even cause the mental ray crash.......
( the key is most efficient for both rendering time and the quality of the picture.)
Hope this help. Cheers


http://i2.photobucket.com/albums/y15/xsiFlasher/renderTreee.jpg