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View Full Version : Fashist w.i.p ::



sijen
07-22-05, 10:34 AM
I am very new to zbrush thats why i have a lot of questions about texturing especially baking and uvmapping and rendering with passes...Every info about would be appreciated!
This is my first results with zbrush2 and iam happy8) Base modelling from the sphere is finished and i begin detalization. After i want render it with Mental Ray skin shader.
c&c are welcome.

http://img.photobucket.com/albums/v465/sijen/wip.gif

sijen
07-22-05, 05:02 PM
no c&c?
little update::
http://img.photobucket.com/albums/v465/sijen/last.gif

sijen
07-23-05, 12:03 PM
thank you all for feedback!8)
i cant get success with UVcylindrical mapping help me


http://img.photobucket.com/albums/v465/sijen/ERROR.gif

Mr micro26
07-24-05, 10:44 AM
Nice detailing.You can try guv instead of cylindrical.Its an automated way to unwarp your models based on groups.Very fast and seemless. Hope it helps.
:)

sijen
07-25-05, 06:47 AM
yeah thanks i will do so!!!!

sijen
07-26-05, 07:42 AM
Little update with eyes 8)::

http://img.photobucket.com/albums/v465/sijen/laster2.gif

c&c must be!

sijen
07-30-05, 02:16 AM
Updates:
http://img.photobucket.com/albums/v465/sijen/laster3.gifhttp://img.photobucket.com/albums/v465/sijen/1h.gif

vivien
07-30-05, 05:07 AM
hi, why don't you try guv instead?it might work better.

sijen
07-30-05, 06:26 AM
to vivien its hard to texture boxes 8)))...