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View Full Version : First 2 days in Zbrush C&C needed!



Masterdaishi
06-29-05, 12:46 AM
http://img293.echo.cx/img293/1628/armorpart10hp.jpg
Following the steps in the tutorial.

http://img293.echo.cx/img293/3718/armorpart31dg.jpg
Fooling arround with the diferent textures..

Added Arms
http://img104.echo.cx/img104/3331/dragonplatedone2lc.jpg
That was from the Armor tut on the guide, My first Zbrush2 model. Took about 6 hours (from the first time I loaded Zbrush to the final product.)

http://img53.echo.cx/img53/4066/warriorsteps3uq.jpg
This was my 3rd Zbrush project (the Arm plates were the 2nd)
Took about 9 hours (worked on and off all day today)
The final product is 1.6 million polys.

http://img156.echo.cx/img156/9310/headstart5bp.jpg

There I added a helmet (about an hour and a half)
This was the raw render from Zbrush2 before bringing it into Photoshop.



http://img156.echo.cx/img156/4568/headfinal3cs.jpg
And the final pic with photoshop eyes and improved shadows.
The only thing I didnt add in this pic is some eyebrows... I still cant figure out how to paint them in :mad:

Tips? Comments? all is welcome.

Tartan
06-29-05, 03:41 AM
You have done a great job of following the tutorial. i am not one of the experts but it looks like you took the proper time for it. On the eyebrows I generally raise the eyebrow ridge a little and then take it into uv mapper, then over to photoshop to start adjustments. It can be done in z brush also. :tu:

Masterdaishi
06-29-05, 01:26 PM
On the eyebrows I generally raise the eyebrow ridge a little and then take it into uv mapper, then over to photoshop to start adjustments. It can be done in z brush also. :tu:
Were is the uv mapper in Zbrush?
And is there a tutorial for hair somewere?

Mr_Ghost
06-29-05, 02:41 PM
Hair is tricky, you can use the snakehookbrush, you have to have the head there first and basically you will extrude the strands............or have a look at the amazing fibre material script, its there in the help..........woo so exciting that one.....but yeah......