amsmf
06-06-03, 01:01 PM
Pixolator, Aurick (or anyone interested!!),
I've been reading back and forth between posts here and at Spiraloid forum about creating maps to use highpoly detail on lowpoly models, and from what I gather a lot of work and coding is being done to do what sounds to me like Zbrush's future "displacement map" feature.
I was hoping you could shed some more light on what I've been reading. Am I right? Will the displacement map feature be providing the sort of highpoly detail on lowpoly models that these threads have been discussing? Will displacement maps be easily exported (as bmp or photoshop doc) so that they can be used in other programs? Will they retain the UV mappings of models imported into Zbrush?
Many thanks for you help.
I've been reading back and forth between posts here and at Spiraloid forum about creating maps to use highpoly detail on lowpoly models, and from what I gather a lot of work and coding is being done to do what sounds to me like Zbrush's future "displacement map" feature.
I was hoping you could shed some more light on what I've been reading. Am I right? Will the displacement map feature be providing the sort of highpoly detail on lowpoly models that these threads have been discussing? Will displacement maps be easily exported (as bmp or photoshop doc) so that they can be used in other programs? Will they retain the UV mappings of models imported into Zbrush?
Many thanks for you help.