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View Full Version : too late, polyphemos



el_pix
01-13-02, 04:37 PM
here's a handsome little fella i made, to finally try my luck at some more or less humanoid modeling. i'm not really happy with the eye, that's too geometric, bright and clean, but lost my patience somewhere in the 2.5d process.
levius, if you read this, thanks again for that awesome tutorial ;)

http://www2.zbrushcentral.com/zbc_uploads/user_image-1010968565rpx.jpg

drjjwow
01-13-02, 04:40 PM
fantastic image.. i love the texture and the character.. very cool image my friend.

DeeVee
01-13-02, 04:45 PM
Cyclops is alive and well thank you. Nice one eyed being. I am not that much into modeling so i can appreciate what you have accomplished.

Stonecutter
01-13-02, 04:51 PM
Very nice work around the mouth! :tu:
Patience, patience now...It's worth it taking as much time as you need for the results you want...The software can do it!
:tu: :cool: :tu:

filament9
01-13-02, 07:52 PM
Hi el_pix. You have a pretty darned good looking cyclops. Very good modelling of the head in general. Don't give up on the eye - it's a great start! :tu: :tu: :tu:

Ron Harris
01-13-02, 08:47 PM
great modeling...i have heard of getting computer eyed...he apparently got Z eyed :) love the teeth on this one too... :tu: :tu: :tu: :tu: