tdrs
06-09-05, 11:58 PM
Hippopo - make a scene
i have already completed the hippopo model , in this chapter,i will use the model to make a complete scene.
1. create a new canvas (1536*1024) load the model,set the object's position:
When the object is at the edit mode, use move and size tool, fix on the model's position,
afterwards, use marker tools (hotkey M)to record the current model attribute, so we can return to the same position.
:b1: Marks the tool to be possible to record the current object 's
position, size, color, texture, material and more infomations.
Snap1.jpg
2.look into the model 's surface:
because the model's subdivide levels is not enough, we can see that there are some crystal lattice on the surface, so we needs to process slightly
to these areas. We will close the edition mode, the 3d model will be
transform to a Pixol object.
:b1: Does not use the smooth function in here (Tool>Display
Properties>DSmooth), because it can smooth lots of surface details.
Snap2.jpg
3.Process the model surface:
After the model object transform to the Pixol object, we might use each kind of brush to adjust the Pixol object: We choose BlurBrush, paint on the model, look at the effect, then adjust Z intensity, we will smooth slightly the crystal lattice region.
:b1: do not process to the object edge.
because The brush will sample the depth of the surroundings region, it cause blend together but we donn't need the effect ,these regions include the internal and discontinuous region of the model,for example: Ear, chin and neck fold.
After adjustment, we might paint detail on the model .
Snap3.jpg
Snap4.jpg
wait on.......working
i have already completed the hippopo model , in this chapter,i will use the model to make a complete scene.
1. create a new canvas (1536*1024) load the model,set the object's position:
When the object is at the edit mode, use move and size tool, fix on the model's position,
afterwards, use marker tools (hotkey M)to record the current model attribute, so we can return to the same position.
:b1: Marks the tool to be possible to record the current object 's
position, size, color, texture, material and more infomations.
Snap1.jpg
2.look into the model 's surface:
because the model's subdivide levels is not enough, we can see that there are some crystal lattice on the surface, so we needs to process slightly
to these areas. We will close the edition mode, the 3d model will be
transform to a Pixol object.
:b1: Does not use the smooth function in here (Tool>Display
Properties>DSmooth), because it can smooth lots of surface details.
Snap2.jpg
3.Process the model surface:
After the model object transform to the Pixol object, we might use each kind of brush to adjust the Pixol object: We choose BlurBrush, paint on the model, look at the effect, then adjust Z intensity, we will smooth slightly the crystal lattice region.
:b1: do not process to the object edge.
because The brush will sample the depth of the surroundings region, it cause blend together but we donn't need the effect ,these regions include the internal and discontinuous region of the model,for example: Ear, chin and neck fold.
After adjustment, we might paint detail on the model .
Snap3.jpg
Snap4.jpg
wait on.......working