ArfGraf
06-05-03, 11:26 AM
Greetings,
I haven't posted in a while. I took some time off from Z-Brush to let things 'gel'.
I sat down last night and had a good flow going with Z-Brush using Z-spheres and several tecniques that I have learned from
Zbrushcentral over the past few months.
I initially imported a pictures of some hammers on one layer for reference, but I
had a unanticipated crash and started from
scatch.
Anyway the hammer is pure z-spheres and TextureMaster ver. G.
I took advantage of low-poly previews to refine the shape, before turning into a 256 resolution unified skin for texturing.
Hmmm.... now I'm wondering if a 1G of RAM
would be a good investment(currently running 512MB of DDR).
Suggestions or comments appreciated as always :) http://www2.zbrushcentral.com/uploaded_from_zbc/200306/user_image-1054837589gog.jpg
I haven't posted in a while. I took some time off from Z-Brush to let things 'gel'.
I sat down last night and had a good flow going with Z-Brush using Z-spheres and several tecniques that I have learned from
Zbrushcentral over the past few months.
I initially imported a pictures of some hammers on one layer for reference, but I
had a unanticipated crash and started from
scatch.
Anyway the hammer is pure z-spheres and TextureMaster ver. G.
I took advantage of low-poly previews to refine the shape, before turning into a 256 resolution unified skin for texturing.
Hmmm.... now I'm wondering if a 1G of RAM
would be a good investment(currently running 512MB of DDR).
Suggestions or comments appreciated as always :) http://www2.zbrushcentral.com/uploaded_from_zbc/200306/user_image-1054837589gog.jpg