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Scott Spencer
05-12-05, 04:06 PM
Hello All,

Here are some WIP shots of a rhino I am doing in a group project. We are doing a live action composite to charge the rhino after a car. The video comp in progress can be seen here (http://www.joncampbellphotography.com/rhino/composite_v10.mov)

Animation update without particles here (http://joncampbellphotography.com/rhino/animation_v069.avi)

animation by josh Burton FX particles by Jon Campbell composite and renders by Will Aiken

Still completing the displacements and the color diffuse maps to follow.

Some color progressions.
rhino5.jpg
3Quarter.jpg

Original Ztool
beautyShot3.jpg


The horn needs more love and care but I would be interested in anything anyone has to add cause this is a done deal in about 12 hours : ) The shadow renders are allready going : )

Moochie
05-12-05, 04:25 PM
Gulp! Awesome stuff (model and movie). :tu:

8BIT BOY
05-12-05, 04:28 PM
Nice work Scott.

Well done.

*8

Mr micro26
05-12-05, 04:32 PM
So much detail what an awesome model.
:tu: :tu:

jotajota
05-12-05, 05:07 PM
W.O.W.!! :tu: :tu:

rino.jpg

Dickie
05-12-05, 05:14 PM
That animation is Sweeeet! The skid looks great. Of course the model rocks too...:D Good luck on the gig and may the clients not ask for "Sizzle" or "Oomph"...:lol:


Dickie

el-d
05-13-05, 01:42 AM
Looking good, a couple of crits. Think the horn needs to be bigger and where the ears join to the head should flow better. It almost looks like the ears are attached afterwards.

http://animals.timduru.org/dirlist/rhino/

but looking good and the animation / composite is great.

El-d

Scott Spencer
05-13-05, 03:52 AM
el-d: Good point on the horn. I updated the top pic with those changes. I find that I managed to humanize the face considerably in the process of working him but I am changing what I can without adding geometry. Thankfully zbrush is built just for that and renderman can displace ANYTHING.
Also, what an INCREDIBLE site!! Thank goodenss for wget command I am downloading every pic now. What an incredible resource.

Dickie: Thanks man, we are doing this for a senior project so thankfully there is no client, unless you count the prof... that also means we are all graduating ; ) Know anyone in LA looking for a zbrush dude with a side of Maya and a garnish of sculpting experience? ;) How about an animator with two solid shorts or a really cool particle guy. heheheh
also, what is sizzle and omph? We are ignorant and dying to know : )

Moochie, 8BIT BOY, Mr micro26, jotajota : Thanks for the encouragment. Im glad you dig him, hopefully he will get better with some more love.

hyper1
05-13-05, 06:47 AM
Scott,
I'm very impressed with your development of this project! I enjoyed the animation. I know that if this is being done for a customer that they should be very satisfied. It funny with animal anatomy, but its always the very little things that seem to be the hardest to fix. Please keep us posted on all of this projects developments and future animations!

Elendil
05-13-05, 06:54 AM
It's a beautifull work :)

ilusiondigital
05-13-05, 07:57 AM
The rhino is impressive but no wprds for the video.

Congratulations

sirquadalot
05-13-05, 08:12 AM
Hey Scott, nice work! What app are you tracking the BG plate with?

Scott Spencer
05-13-05, 09:33 AM
Elendil, ilusiondigital: Thanks guys! Jon and Will worked really hard on the video and we all almost got eaten alive by mosquitoes shooting the background plate.

hyper1: Thanks! Zbrush has been kicking butt for us. I just blendshaped the new model into the original rig and everything is working seamlessly on that. (knock on wood) its nice that we can make any changes we need and not have to backtrack to the begining since I feel I will need to make some more alterations to be a more accurate rhino.

sirquadalot: My friend Jon Campbell did the camera track. He is goiing to post the details here shortly. He used Matchmove bue he can provide more info.

Thanks again everyone.

vrljc
05-13-05, 09:39 AM
hey sirquadalot, as scott mentioned, i used matchmover to track the shot.i painted about 485 ft worth of green markers that were placed 15ft apart. the match istelf was pretty easy, just tedious.

Our animator, Josh just sent me this link of render he did in Lightwave:

Render (http://www.joshburton.com/media/videos/rhino/Rhino_test001.mov)

-jon

Drummer
05-13-05, 10:39 AM
excellent !!! I love the details !!

great work, man :cool: :tu:

sirquadalot
05-13-05, 11:31 AM
Thank's I'm a Boujou/Maya Live guy. Not bad at all. :tu:

ashaiad
05-14-05, 10:41 AM
Great work Scott and Scott's team

love the animation
I agree with the previous Cr regarding the ear
also the mouth looks wierd specially the connection between the mouth and the face
white rhinos have every distinguished head, that will different them from black rhinos
Rhino.jpg

I done my rhino head as a test , but if u need help with the SSS shader let me know
best of luck :tu:

P^T
05-14-05, 10:52 AM
NIce Rino.
Your "Cerebrus Maquette" is flawless.
Dog's muscular fibers are cool.
_I like your DEMOreel, nice wire_elephant and wonderful Clay Sculptures._

GORILLA
05-14-05, 12:11 PM
Cool video!!!!!! :D

Scott Spencer
05-14-05, 01:18 PM
ashaiad: Thanks for the crit I appreciate all the imput I am getting on what looks off since it isnt always easy to spot in your own work.
I kinda blended a black rhino and an Indian one as I worked. Which explains the reason the nostrils do not descend into the upper lip as on the white rhino.
Thanks again for your eyes, these crits are helping this project get better.


Gorilla and Pat: Thanks for your kind words. That cerebrus maquette was a blast to do. I had a lot of fun figuring out how to deal with 4 sternomastoids on a dog. We are also going to use the same dynamic rig from the elephant on this rhino.

Scott Spencer
05-17-05, 04:12 PM
Updated the first page with some color progressions. Any input would be great!

Scott

lemonnado
05-17-05, 07:21 PM
Nice, but make the features rough enough that the animation still features detail while being rendered in broadcast quality. I spend some time today animating my math sphere's which I discovered recently and to my dismay it looks terrible as it's to detailed. I re-did stuff coarser and it looks much better in the animation but its crapola as a still.....

As my neighbor always says: Nobody will see 'that' out of the window of a fast moving bus....

Cheers
LemonNado

PS: How do you align the animated rhino with the 'moving' scene. A swift kick in the right direction would be greatly apreciated. You're not mixing that manually frame by frame are you?????

Scott Spencer
05-17-05, 07:51 PM
Thanks for the input Lemonado,

Right now I am trying to set up quick and dirty FG renders in Mental ray as the lighting model we are using will vasty affect the look of the texture... On my elephant I found it helped, but I need to see hwat it does tho this texture too. I hadnt even tought about what motion blur and animation would do to it : )


We matched the rhino to the live action with a package called MatchMove. Jon Campbell tracked those green points on the side of the road to make a 3D camera that matched the real one. we then used that camera in Maya and the resulting grounplace generated by the matchpoints.

Scott

jjburton
05-17-05, 08:51 PM
Animator for the project here...glad you all like:)

Lemanndo, that would have been sheer insanity man. Like scott said, we ended upwith a nice maya scene with the road in it. I simply animated the rhino running on that. The cam was jumping all over the place, it was humerous to watch in the playblasts:). To keep my sanity, I created my own cam that didn't move so much so I really see the animation.

Scott, color maps are looking sweet man. I can't wait to see this done. We gonna make the VFX show?

Scott Spencer
05-17-05, 09:09 PM
Yeah we will make the show. I slept a couple days ago so its all good : P

Here is a variant on the head. Im having a horrible time getting these not to look "dead" ao I am adding a lot of tempature variantion. Hopefully it helps.

brook
05-18-05, 03:32 AM
do an ibl fg, pass hdri if you can. with very low intensity you can get some nice colored bounce light. then add it in the comp. your shadows dont have any color to then. thats part of the reason the render might seem dead. and play with the saturation of your maps in ps. looks good overall tho. :tu:

Elendil
05-18-05, 03:40 AM
It's really nice :)

Scott Spencer
05-18-05, 04:44 AM
Elendil: Thanks : )

brook: Good call! I hadnt thought about th fact the shadows were dead I was so involved in the color maps themselves. This is kind of like working blind since the final render is with an HDR image I dont have at the moment : / crazy I know but I hope the discrepancy isnt too much.
Thanks for the input, its invaluable right now!

Scott

Scott Spencer
05-18-05, 07:00 AM
Well I think this is final. Whew...
All maps created in Zbrush. Now its off to the renderfarm for a few hours : )

rhino4.jpg

Drummer
05-18-05, 07:09 AM
great the last render !!

love the angry pose :cool: :tu:

Atomicdog
09-10-05, 04:22 AM
Just amazing what you guys did. Really, really good. :tu:

One question (just curious):

Why did you guys choose MoveMatcher for tracking? You used Maya for the animation, why didn't you use Maya Live for that? (or the other prog that I would know is Boujou)

lemonnado
09-10-05, 05:54 AM
Check out Syntheyes!
Lemo

vrljc
09-10-05, 05:34 PM
Woah, old thread resurrected! lol

I used Matchmover because I am didnt know how to use Maya Live and I have not heard very many success stories with Live. Mostly it was I already knew Matchmover (and it was part of the pipeline) and I was able to track the shot sucesfully and quickly with it.

-jon

Atomicdog
09-14-05, 11:37 PM
Thanks for your help, lemonnado and vrljc!

I can't buy another software package right now. Therefore, I am going to try out Maya Live.

Has anyone seen tutorials for Maya Live? (I couldn't find one)

------

I found this a camera tracker software for free on this website:

http://www.digilab.uni-hannover.de/docs/manual.html

It's Voodoo Camera Tracker called. I haven't tried it (it's currently not for Mac), but I found the link on other forums and they recommended it.

Some examples:

http://www.digilab.uni-hannover.de/test_production.html


The voodoo camera tracker estimates camera parameters and reconstructs a 3D scene from image sequences. The estimation algorithm offers a full automatic and robust solution to estimate camera parameters for long video sequences. The results are useful for many applications like film production, 3D reconstruction or video coding. The estimated parameters can be exported to 3D animation packages Softimage 3D,Maya, 3D Studio Max or Blender.

The voodoo camera tracker works very alike to commercial available camera trackers (also called match movers). (e.g. Science D Visions 3D Equalizer, 2d3 boujou, RealViz Matchmover,...).

May be someone can use it! Check it out!